On 15/04/2009 at 7:00 PM bsmith wrote:
I agree, hence the smilee
Yes, it could be.
The key thing is to clearly define what problem such a wizard is trying to address and the assess whether it would actually achieve that.
The following covers our discussion so far:
Problem A: Players new to VASSAL are finding and trying to play modules created by Designers new to VASSAL, having a bad experience and giving up VASSAL.
Goal: Make it easier for newb players to play modules designed by newb designers.
Possible Solution: New Module wizard and Beginner mode
Problem B: New modules are created missing many basic components that are really needed by every module.
Goal: Make life easier for newb designers to create basic modules that actually have enough ‘stuff’ to do something useful, and look something similiar to what other newb designers are making.
Possible Solution: Wizard to create new modules with more ‘stuff’ in them.
Problem C: VASSAL is so complex, it is difficult for a new designer to focus on the basics when
Goal: Make it easier for newb designers to focus on the basic elements of VASSAL without getting bogged down in the more complex areas.
Possible Solution: Beginner/Advanced mode to hide more advance functionality.
Does B and C actually achieve A, or would it be more efficient to plaster ‘Crap Module’ Reviews over the offending module page?
I can see merit in both B and C, but people are STILL going to release half-baked, broken, over-engineered (but pretty) junk as working modules.
Is it worth making life easier for beginner Module Designers?
I suspect yes.
BTW - had an idea while thinking about this. How about a function that would work on a palette widget to ‘Extract a prototype’ from a set of counters. It would compare all of the counters and locate a series of traits that are common to all counters, display it, allow some to be removed, then process it and create a new Prototype and replace the trait sequence in all counters with a reference to the new prototype?
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