My list so far is:
- Name
- Version
- Date last saved
- Short Description
- Description
- Author
- Publisher
- Home Page
- Download URL
- Supported Languages
- Genre
- Number of players (min/max?)
- Display Icon (100x50)
Brent.
- Small Icon (32x32)
My list so far is:
Brent.
Thus spake “Brent Easton”:
I’d add:
Year published
Also: For icons: Why 100x50?
–
J.
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Thus spake “Brent Easton”:
For the next phase (maybe the next version) we’re going to want to associat
e all kinds of meta-data with each module, so we can display it on the web si
te, server, and Library Window. We should start a list of useful data to kee
p. Author, Publisher, Home page, and Download URL all make sense. Supported
Languages makes perfect sense as something to add to the list.My list so far is:
- Name
- Version
- Date last saved
- Short Description
- Description
- Author
- Publisher
- Home Page
- Download URL
- Supported Languages
- Genre
- Number of players (min/max?)
- Display Icon (100x50)
Brent.
- Small Icon (32x32)
For genre, we’ll need to provide a list of genera or this field will
be useless. (Or maybe keywords from which you select a subset, e.g.:
World War II, World War I, American Civil War, tactical, strategic,
operational, naval, point-to-point, etc.
–
J.
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My understanding is that the information in the tags applies to the module, not the game on which it is based. Including a BGG link is interesting, but it’s not going to help you sort the modules by publisher.
On 07/03/2008, Jeffrey Brent McBeth <mcbeth@broggs.org (mcbeth@broggs.org)> wrote:
Sorry for top posting, but I look at the list below and it seems to me to be
rank foolishness for you/us/whomever to track a lot of this data when BGG
has it all already. I would take a lot of those fields out and replace it
with BGGID (especially something as difficult to do as Genre).Jeff
On Fri, Mar 07, 2008 at 10:51:52AM +0100, Joel Uckelman wrote:
Thus spake “Brent Easton”:
For the next phase (maybe the next version) we’re going to want to associat
e all kinds of meta-data with each module, so we can display it on the web si
te, server, and Library Window. We should start a list of useful data to kee
p. Author, Publisher, Home page, and Download URL all make sense. Supported
Languages makes perfect sense as something to add to the list.My list so far is:
- Name
- Version
- Date last saved
- Short Description
- Description
- Author
- Publisher
- Home Page
- Download URL
- Supported Languages
- Genre
- Number of players (min/max?)
- Display Icon (100x50)
Brent.
- Small Icon (32x32)
For genre, we’ll need to provide a list of genera or this field will
be useless. (Or maybe keywords from which you select a subset, e.g.:World War II, World War I, American Civil War, tactical, strategic,
operational, naval, point-to-point, etc.–
J.
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Thus spake Jeffrey Brent McBeth:
Sorry for top posting, but I look at the list below and it seems to me to be
rank foolishness for you/us/whomever to track a lot of this data when BGG
has it all already. I would take a lot of those fields out and replace it
with BGGID (especially something as difficult to do as Genre).Jeff
Who says we’re tracking it? This data that the module designer would
enter once.
The only useful fields which I see on BGG are number of players and
publisher. Most modules are going to fall into the category “wargame”,
which is a bit too granular for us.
–
J.
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For genre, we’ll need to provide a list of genera or this field will
be useless. (Or maybe keywords from which you select a subset, e.g.:World War II, World War I, American Civil War, tactical, strategic,
operational, naval, point-to-point, etc.
Yes, exactly. It will require quite a lot of thought.
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Also: For icons: Why 100x50?
I think it was a size you mentioned in an earlier post. No particular reason, just somehing that would allow a niced box-top image for display in the Module Manager.
Brent.
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Thus spake “Brent Easton”:
For genre, we’ll need to provide a list of genera or this field will
be useless. (Or maybe keywords from which you select a subset, e.g.:World War II, World War I, American Civil War, tactical, strategic,
operational, naval, point-to-point, etc.Yes, exactly. It will require quite a lot of thought.
The first-level categories used on Web-Grognards for time period
are maybe even a bit too fine-grained:
The one’s on ConsimWorld are a bit too general:
Pre-Gunpowder
Gunpowder (Napoleonics)
Gunpowder (ACW)
WWI
WWII
Contemporary
Sci-Fi/Fantasy
–
J.
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Thus spake “Brent Easton”:
Also: For icons: Why 100x50?
I think it was a size you mentioned in an earlier post. No particular reason,
just somehing that would allow a niced box-top image for display in the Modu
le Manager.Brent.
It is? I wonder what reason I had for that?
Most physical gameboxes are 3:4 (and hence round down to 1:2, heh),
while 100x50 is 2:1.
If you go to to GMT’s web site, e.g., most of their box pictures are
76x100. Something this size, or mabyt a bit shorter, say 60x80, was
what I had in mind.
gmtgames.com/m-2-gmt-games.aspx
–
J.
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Most physical gameboxes are 3:4 (and hence round down to 1:2, heh),
while 100x50 is 2:1.If you go to to GMT’s web site, e.g., most of their box pictures are
76x100. Something this size, or mabyt a bit shorter, say 60x80, was
what I had in mind.
Yeah, they look good. I have been working on a big box game so was thinking landscape, not portrait.
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Thus spake “Brent Easton”:
Most physical gameboxes are 3:4 (and hence round down to 1:2, heh),
while 100x50 is 2:1.If you go to to GMT’s web site, e.g., most of their box pictures are
76x100. Something this size, or mabyt a bit shorter, say 60x80, was
what I had in mind.Yeah, they look good. I have been working on a big box game so was thinking l
andscape, not portrait.
Hmm, we should probably allow enough horizontal space for landscape also.
What’s the aspect ratio for those usually? (I own a few, but they’re in
North America right now so I can’t measure one.)
–
J.
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Hmm, we should probably allow enough horizontal space for landscape also.
What’s the aspect ratio for those usually? (I own a few, but they’re in
North America right now so I can’t measure one.)–
J.
This strays a little from the Wargame category, but we do have quite a few FFG / DOW games making Vassal debuts and these gameboxes are typically square if you want to factor them in also