Monty's Gamble: Market Garden 2nd ed.

Monty’s Gamble: Market Garden 2nd ed. has been posted.

Map & Counter graphics updated to MMP v2 2019 version

Bridges

  • Fixed Bridge Counters exist on map (invisible while original German control)
  • Transit Count tracking (right click) (Day_End button clears all)
  • Roll for capture/destruction/repairs (right click)
  • Status (right click)

Counters

  • Roll for isolation/interdiction (roll again to clear)
  • Refit button and visual (Clear Refit button clears all)
  • Damage (1 step per) and Status (any)
  • Integral Yellow D1 & Red D2 text overlays
  • Appropriate counters (e.g., Construct, Air Bombard) have buttons to return them
  • Moving a counter in a single area (i.e., adjustment) will not mark move or report to chat
  • For implementation simplicity there are separate counters for US 8th AF bomb & supply, delete the US 8th AF bomb counter after the D-Day Air Bombardment Phase

Supply Reserve Trackers

  • Impulse Shift & Set Value (right click)
  • Increase/Decrease buttons

Fully Interactive Depots

  • Increase/Decrease; Add to Reserves; Return Depot

Scenario Options

  • Track use of official optional rules
  • enabling 23.4 Reserve Depot Augmentation will allow Overcast AB depots to increase from 5 to 10
  • Track use of variant rules
  • MISC - Outline bridges with red border (useful when invisible)

Combat Roll

  • Prompt for Combat modifier, then display attacker/defender die rolls, modifier, and result

Victory Point Tracker Window

  • Eindoven VP button
  • Update VP button
  • Displays VP potential, current VP value, and AB control (if not XXX corps control)
  • Displays VP total
  • Automatically tracks VPs for Advantage and Contested

Automated Deployment

  • Button Push deployment for reinforcements

Turn Tracker

Variants (unofficial)

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