Monty’s Gamble: Market Garden 2nd ed. has been posted.
Map & Counter graphics updated to MMP v2 2019 version
Bridges
- Fixed Bridge Counters exist on map (invisible while original German control)
- Transit Count tracking (right click) (Day_End button clears all)
- Roll for capture/destruction/repairs (right click)
- Status (right click)
Counters
- Roll for isolation/interdiction (roll again to clear)
- Refit button and visual (Clear Refit button clears all)
- Damage (1 step per) and Status (any)
- Integral Yellow D1 & Red D2 text overlays
- Appropriate counters (e.g., Construct, Air Bombard) have buttons to return them
- Moving a counter in a single area (i.e., adjustment) will not mark move or report to chat
- For implementation simplicity there are separate counters for US 8th AF bomb & supply, delete the US 8th AF bomb counter after the D-Day Air Bombardment Phase
Supply Reserve Trackers
- Impulse Shift & Set Value (right click)
- Increase/Decrease buttons
Fully Interactive Depots
- Increase/Decrease; Add to Reserves; Return Depot
Scenario Options
- Track use of official optional rules
- enabling 23.4 Reserve Depot Augmentation will allow Overcast AB depots to increase from 5 to 10
- Track use of variant rules
- MISC - Outline bridges with red border (useful when invisible)
Combat Roll
- Prompt for Combat modifier, then display attacker/defender die rolls, modifier, and result
Victory Point Tracker Window
- Eindoven VP button
- Update VP button
- Displays VP potential, current VP value, and AB control (if not XXX corps control)
- Displays VP total
- Automatically tracks VPs for Advantage and Contested
Automated Deployment
- Button Push deployment for reinforcements
Turn Tracker
Variants (unofficial)