Movement Trail Trait Self Activating

Had a look at the list key commands. ctrl+shift+G only appears for the Movement Trail Trait.

OK, it was worth checking.

Players click on a counter to drag (move) it. The Movement Trail may activate and be visible. Does not happen all the time nor to all counters that have that trait. Seems to be quite random.

Might the following be occurring?

  1. In a fresh game, with all movement trails initially set to OFF, you move a piece by dragging it, No trail appears.
  2. You select that piece and enter the Shift+Ctrl+G command to toggle movement trail visibility state to ON. Movement trail now appears.
  3. At the end of your movement phase, you press the “Mark Unmoved” button on the Main Map toolbar. This clears the movement history of all pieces, so all movement trails disappear, but the movement trail visibility state of all pieces remains unchanged.
  4. During your next turn, you again move a piece which has its trail visibility state still set to ON. The new movement trail appears immediately. This is expected behavior.

Blockquote
But it does not turn off.

I assume you mean that the trail remains visible. What action did you take which you expected to make it “turn off” (disappear)?

That has to done manually.

What “manual” action did you then take to make it disappear?

Note that the Shift+Ctrl+G command that you implemented just toggles the visibility state of a piece’s Movement Trail between OFF (trail not visible) and ON (trail visible), and that visibility state remains unchanged for all pieces after setting all pieces to “Unmoved”.

The toggle command by itself is not very useful, which is why the Movement Trail trait was enhanced to support three new commands (TURN ON, TURN OFF and CLEAR). I recommend changing your implementation to use those three commands instead.

If you’re interested, I provided some detailed instructions on such an implementation in this thread.

Cheers,
Jim Hunter.