So is what I have written enough, or do you need more? Have you looked at the Farbus deck builder?
Tim aka soft-bug:
First, the original programmer for the deck save/load function is yours truly, with a rewrite to get all the card ownership right by Rodney. I’m not sure if your model has extensions, but I saw about 100-150 cards, none with special operational text. The play of cards from many CCG’s is highly dependent on the text contained. Also, in B5CCG there are close to 2500 cards. Finding a card that does what you want in this game is slightly more complicated than your GIJoe CCG. So yes, we currently just drop cards onto a deck and save. I added the deck save/load function for just this purpose.
What would be nice is the ability to search text within a card and other attributes. For example B5CCG has 10 different basic types of cards: Agendas, aftermaths, characters, conflicts, contingencies, enhancements, events, fleets, groups and locations. Most of the types of cards have subtypes, characters and fleets are associated with 10 different factions: Centauri, Human, Minbari, Narn, NonAligned, Neutral, Shadow, Vorlon, Drakh, and B5. There are 6 different types of conflicts: diplomacy, intrigue, psi, leadership, military, and unspecified. In addition, certain characters come with one or more “marks.” There are 6 types of marks: destiny, doom, shadow, vorlon, strife or conspiracy. Also there other types of organizations that sometimes transcend racial boundaries: rangers, media, techno-mages, nightwatch, … .
My point is: in some CCG’s it’s not so easy to make your deck. The deck builder would help you get to a list of 50-125, from which you could make your selection (multiple times.) In B5, you are required to have a deck of at least 60 cards, and most players use a feature that requires 70 cards in the main deck, and another 20 cards in a second deck.
Ad: B5 CCG is the only CCG I’ve found that was actually designed and plays well as a multiplayer game. It is possible to have up to 11 players in a B5 game.