Night Shading and Terrain Blazes

I cannot find this topic so I’ll bang it out. Placing a Blaze counter in a night scenario highlights a radius of hexes like illumination. The radius is variable according to the type of Blaze placed. The problem is that the light penetrates blocking terrain. The light cast should be LOS dependent.

JFisherInOMA

Thus spake JFisherinOMA:

I cannot find this topic so I’ll bang it out. Placing a Blaze counter
in a night scenario highlights a radius of hexes like illumination. The
radius is variable according to the type of Blaze placed. The problem
is that the light penetrates blocking terrain. The light cast should be
LOS dependent.

What module is this about? If you’re reporting a bug in the VASL module,
their forum is here:

gamesquad.com/forums/index.p … /vasl.103/


J.