Order of counters changed when rotating a stack!

Hello,
I’ve designed a playtest module.
When I rotate a stack of counters (not with the kb arrows but with the CW/CCW mouse feature) the order of the stack is changed…which is a feature that I don’t want!

Any help correcting this would be much appreciated.

Thanks a lot

Pascal

Your problem is you assigned the UP and DOWN arrow keys to your rotation commands. Don’t do that. Change them to something else.

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Oh yes, I assigned two other kb shorcuts and it works very well.Thanks a lot.

Now, to resolve this on all the counters, I have another question: do I have to do this on each counter manually, or is there an automated way (yes I have 500 different counters in this module!)?

Thanks

Yes, you have to do all of them manually.

I don’t think you would ask this question if you used prototypes. I suggest you learn about prototypes and use them. It will be a lot of work now, but you will learn something valuable, and it will save you a lot of work in the future. Ask if you need help understanding prototypes.

There is another way, but I hesitate to mention it because it’s more for the expert user.

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Yes I have used prototypes but not for the rotate feature as it seemed so common. Lesson learned.

You want your ‘common’ features in the Prototypes. The un-common or piece specific ones should be the only traits in your pieces.

Yes, thanks.