Hello,
I’ve designed a playtest module.
When I rotate a stack of counters (not with the kb arrows but with the CW/CCW mouse feature) the order of the stack is changed…which is a feature that I don’t want!
Any help correcting this would be much appreciated.
Thanks a lot
Pascal
Your problem is you assigned the UP and DOWN arrow keys to your rotation commands. Don’t do that. Change them to something else.
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Oh yes, I assigned two other kb shorcuts and it works very well.Thanks a lot.
Now, to resolve this on all the counters, I have another question: do I have to do this on each counter manually, or is there an automated way (yes I have 500 different counters in this module!)?
Thanks
Yes, you have to do all of them manually.
I don’t think you would ask this question if you used prototypes. I suggest you learn about prototypes and use them. It will be a lot of work now, but you will learn something valuable, and it will save you a lot of work in the future. Ask if you need help understanding prototypes.
There is another way, but I hesitate to mention it because it’s more for the expert user.
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Yes I have used prototypes but not for the rotate feature as it seemed so common. Lesson learned.
You want your ‘common’ features in the Prototypes. The un-common or piece specific ones should be the only traits in your pieces.