Out of Memory when Ending Logfile World in Flames 8.53

Hello - I am hoping someone might be able to help me with an issue I am currently experiencing with the World in Flames 8.53 module.

Whenever I end a logfile, I get an “Out of Memory” error. I can run the mod successfully and make a seemingly unlimited number of moves without an issue, however, when I click “end logfile” I get the error. (This happens if I only make 1 move or 1000 moves in the log).

I currently have my heap size set for 2048 and 6144. My opponent using the same module is able end his logfile with his settings showing 256 and 1024. - This leads me to believe that the error is somehow with my settings/PC. I tried increased the heap size to the full 8GB my machine has but it still gives me the error! Anyone have a clue?

The error I receive is: “Out of Memory
Vassal has run out of memory. This module requires more memory than the maximum heap size you have set for it. Please increase t he maximum heap size in your Preference, and restart VASSAL.”

Here are the details of my machine:
Model: Dell Inspiron 5748
OS: Windows 10 (64 bit)
CPU: Intel(R) Core™ i7-4510U CPU @ 2.00GHZ
Memory: 8.00GB
Video: NVIDIA GEFORCE 840M
VASSAL: 3.2.16
Java: 1.8.111
Module: World in Flames 8.53

Here is the log:
2016-11-14 19:12:05,450 [0-main] INFO VASSAL.launch.StartUp - Starting
2016-11-14 19:12:05,453 [0-main] INFO VASSAL.launch.StartUp - OS Windows 10 10.0
2016-11-14 19:12:05,453 [0-main] INFO VASSAL.launch.StartUp - Java version 1.8.0_111
2016-11-14 19:12:05,453 [0-main] INFO VASSAL.launch.StartUp - VASSAL version 3.2.16
2016-11-14 19:12:05,543 [0-AWT-EventQueue-0] INFO VASSAL.launch.ModuleManager - Manager
2016-11-14 19:12:06,364 [0-SwingWorker-pool-74663367-thread-1] INFO VASSAL.launch.AbstractLaunchAction - Loading module file C:\Users\Ryan\Downloads\World in Flames Final Edition 8.53.vmod
2016-11-14 19:12:08,610 [0-SwingWorker-pool-74663367-thread-1] INFO VASSAL.launch.TilingHandler - No images to tile.
2016-11-14 19:12:08,610 [0-SwingWorker-pool-74663367-thread-1] INFO VASSAL.launch.AbstractLaunchAction - Loading game file C:\Users\Ryan\Desktop\Ryan v John - Nov 2016\R004_setup_Allies.vlog
2016-11-14 19:12:08,613 [0-SwingWorker-pool-74663367-thread-1] INFO VASSAL.launch.AbstractLaunchAction - Loading module World in Flames Final Edition
2016-11-14 19:12:08,627 [0-SwingWorker-pool-74663367-thread-1] INFO VASSAL.tools.io.ProcessLauncher - launching C:\Program Files\Java\jre1.8.0_111\bin\java -Xms256M -Xmx512M -DVASSAL.id=1 -DVASSAL.port=51713 -Duser.home=C:\Users\Ryan -Duser.dir=C:\Program Files\VASSAL-3.2.16 -cp lib\Vengine.jar VASSAL.launch.Player --load – C:\Users\Ryan\Downloads\World in Flames Final Edition 8.53.vmod C:\Users\Ryan\Desktop\Ryan v John - Nov 2016\R004_setup_Allies.vlog
2016-11-14 19:12:09,739 [1-main] INFO VASSAL.launch.StartUp - Starting
2016-11-14 19:12:09,746 [1-main] INFO VASSAL.launch.StartUp - OS Windows 10 10.0
2016-11-14 19:12:09,746 [1-main] INFO VASSAL.launch.StartUp - Java version 1.8.0_111
2016-11-14 19:12:09,746 [1-main] INFO VASSAL.launch.StartUp - VASSAL version 3.2.16
2016-11-14 19:12:09,746 [1-main] INFO VASSAL.launch.Launcher - Player
2016-11-14 19:12:11,194 [1-IconFactory-preload] INFO VASSAL.tools.icon.IconFactory - VASSAL images folder found at jar:file:/C:/Program%20Files/VASSAL-3.2.16/lib/Vengine.jar!/images/
2016-11-14 19:12:11,199 [1-IconFactory-preload] INFO VASSAL.tools.icon.IconFactory - Icon family network-server created for network-server.png
2016-11-14 19:12:11,199 [1-IconFactory-preload] INFO VASSAL.tools.icon.IconFactory - Icon family go-down created for go-down.png
2016-11-14 19:12:11,200 [1-IconFactory-preload] INFO VASSAL.tools.icon.IconFactory - Icon family network-idle created for network-idle.png
2016-11-14 19:12:11,200 [1-IconFactory-preload] INFO VASSAL.tools.icon.IconFactory - Icon family VASSAL created for VASSAL.png
2016-11-14 19:12:11,200 [1-IconFactory-preload] INFO VASSAL.tools.icon.IconFactory - Icon family calculator created for calculator.png
2016-11-14 19:12:11,200 [1-IconFactory-preload] INFO VASSAL.tools.icon.IconFactory - Icon family go-up created for go-up.png
2016-11-14 19:12:11,200 [1-IconFactory-preload] INFO VASSAL.tools.icon.IconFactory - Icon family VASSAL-jabber created for VASSAL-jabber.png
2016-11-14 19:12:11,200 [1-IconFactory-preload] INFO VASSAL.tools.icon.IconFactory - Icon family jabber created for jabber.png
2016-11-14 19:12:11,200 [1-IconFactory-preload] INFO VASSAL.tools.icon.IconFactory - Icon family bug created for bug.png
2016-11-14 19:12:11,200 [1-IconFactory-preload] INFO VASSAL.tools.icon.IconFactory - Icon family yes created for yes.svg
2016-11-14 19:12:11,200 [1-IconFactory-preload] INFO VASSAL.tools.icon.IconFactory - Icon family no created for no.svg
2016-11-14 19:12:17,921 [1-AWT-EventQueue-0] WARN VASSAL.launch.BasicModule - World in Flames Final Edition version 8.53
2016-11-14 19:19:48,862 [1-AWT-EventQueue-0] ERROR VASSAL.tools.ErrorDialog -
java.lang.OutOfMemoryError: Java heap space

If someone could help that would be very much appreciated!

Thus spake BlackLancer:

Files\Java\jre1.8.0_111\bin\java -Xms256M -Xmx512M -DVASSAL.id=1

This line in the log shows that this run had the initial heap as 256MB
and the max heap as 512MB. I.e., you’re not running with the heap
settings you think you are.


J.

hello
Here is a solution
Good game

https://dl.dropboxusercontent.com/u/65597666/Reglage%20memoire.pdf

Ertiyu