I have a set of pieces divided in different scrolable lists in tabs in a palette.
Some of them, when you drag it to a map, use $pieceName$ to mark the log that it is created, moved, etc.
In the case of one set of counters when you drag the piece to the map, it puts a β1β instead of the name.
For example:
- 1 MATT Allied created 1 in Z16 *
- 1 MATT Allied created 1 in D13 *
- He115h MATT Allied created He115h in D14 *
- 1 MATT Allied created 1 in D12 *
- Dandolo 2 MATT Allied created Dandolo 2 in C9 *
- Dandolo 2 moves C9 β C9 *
The aircraft (line 3) and submarines (lines 5 and 6) do as I expect. The ships (lines 1,2 and 4) do not. The βMATTβ is there for me to prove I have the right spot (I do) and the βAlliedβ is $PlayerSide$ and that works correctly as that is how I am logged in.
The Tactical Map properties looks like this:
I cannot find anything different in the piece properties or their prototypes
In the build file for the first two ships I have this in the build file:
| <VASSAL.build.widget.PieceSlot entryName=BB01 Bismarck gpid=11b:2932 height=150 width=355>+/null/prototype;BB Bismarck Class|prototype;Capital BB|piece;;;BB01 Bismarck.png;BB01 Bismarck/||null;297;223;11b:2932;0</VASSAL.build.widget.PieceSlot>|
|β|β|β|β|β|
| <VASSAL.build.widget.PieceSlot entryName=BB02 Tirpitz gpid=11b:2933 height=150 width=355>+/null/prototype;BB Bismarck Class|prototype;Capital BB|piece;;;BB02 Tirpitz.png;BB02 Tirpitz/||null;0;0;11b:2933;1;ppScale;1.0</VASSAL.build.widget.PieceSlot>|
For the submarine which works I have:
<VASSAL.build.widget.PieceSlot entryName="Dandolo 2" gpid="11b:3791" height="150" width="150">+/null/prototype;SS Dandolo Class piece;;;Dandolo 2.png;Dandolo 2/ null;0;0;11b:3791;0</VASSAL.build.widget.PieceSlot>
And for the He115
<VASSAL.build.widget.PieceSlot entryName="He115h" gpid="11b:3602" height="150" width="150">+/null/obs;72,0;He111h-back.png;Step Loss;GHe111h-back.png;?;player:;Peek;;true;; prototype;Aircraft Prototype\ piece;;;He115h.png;He115h/null; \ null;0;0;11b:3602;0</VASSAL.build.widget.PieceSlot>
Any ideas of what is going on here?