I’m working an a module which was imported my ADC2.
All units are in one large scrollable List.
Now I want to sort them in a tabbed panel with drop downs.
So far so good, that work.
No I cut the pieces from the old list and paste into the new structure (to make sure that I forget none).
First it lloks it godd, but when I move one of those units on the board and flip it, it’s flipped to the first piece that is still in the old game piece palette.
Althoug the flipped side was also already ciut/pasted.
If I copy the piece and then delete the one in the old game piece palette it works.
Can you detect at import-time which pieces can be “flipped” to other
pieces? If you can, and there are no pieces which have a combination
of real flips and “flips”, then you could import the “flips” as
a “Replace with Other” trait.