When cards are drawn from a deck, there’s an option to mask them from other players, but there’s not an option to have the card masked from all players, including the drawing players.
This seems a strange feature request, but it’s required to play the two-player variant of Citadels. Because Citadels uses hidden role selection, without modifying the role selection phase, each player will be able to deduce what the other player has chosen. In order to hide this information somewhat (as it would be obscured in a multi-player game), the following role selection process is used:
Player 1 draws a character, hidden from other players but not from themselves.
Player 2 shuffles the character deck and removes two cards unseen by both players.
Player 2 then selects characters from the remaining cards.
Currently there’s no way to implement option 2; cards drawn from a deck are always seen by the drawing player. If this could be added as a possible trait to the deck, that would be quite nice.
When cards are drawn from a deck, there’s an option to mask them from
other players, but there’s not an option to have the card masked from all players, including the drawing players.
This seems a strange feature request, but it’s required to play the
two-player variant of Citadels. Because Citadels uses hidden role
selection, without modifying the role selection phase, each player will
be able to deduce what the other player has chosen. In order to hide
this information somewhat (as it would be obscured in a multi-player
game), the following role selection process is used:
Player 1 draws a character, hidden from other players but not from
themselves.
Player 2 shuffles the character deck and removes two cards unseen
by both players.
Player 2 then selects characters from the remaining cards.
Currently there’s no way to implement option 2; cards drawn from a deck
are always seen by the drawing player. If this could be added as a
possible trait to the deck, that would be quite nice.