Replace one piece with two?

Hi,

Anyone know how to replace a single piece with two pieces (or even three) on a right click selection…?

This is for a Fields of Fire mod, where I would like to select a specific hit result for a three step unit, and generate one of the following outcomes:

  • Flip the original piece (to become a two-step unit) and add a new one to the stack, or

  • remove the original piece and replace with three other pieces.

I’m good with sub-menus and replacing a single unit with another, or adding a piece to an existing piece, but I can’t work out how to do the flip function, or ‘replace with multiple’ to work (if it’s even possible?)

Thanks.

Sorry - just for clarity having re-read it in the hope someone had answered :’(

With regard the last paragraph - I can do the flip function with counters, but I’m struggling with the adding one-or-two-more counters and interacting with the original.

I could ‘cheat’ and do without the flip, I guess, if I just replace the original with a new counter, but I still can’t work out the ‘replace on with many’ process

You want a Trigger keystroke. Just dispense with the Replace with Other trait altogether. Instead, use the Place Marker trait to grab the counter you want to put there (as many times as needed). Then at the end of your Trigger sequence, do a keystroke that will either delete the original piece or move it to an out of play area, whichever is your preference. Use a named keystroke here if you don’t want the Delete action to appear on the piece’s right-click context menu.

Thanks Joel - I’ll give that a go… Not used Triggers before - I did have a quick look at them before, but backed away! :slight_smile:

I’ll let you know how I get on…

ooh - that’s nice :slight_smile:

Got it working, but now have a follow on question!

I don’t know if you know the mechanics of Fields of Fire, but there is a situation where a full-strength squad (a ‘three-step unit’) takes damage and fragments into smaller parts. This is what I have now modelled, with the three-step unit flipping ‘to a two-step’ unit, plus an additional counter representing one or two troops who are either casualties, or panicked, or a separate fire-team etc…

Problem I now face is that I have allocated the ‘3-step unit takes damage’ prototype to the three step unit, that flips the original to become a two-step unit and adds an extra counter, but the now two-step unit inherits the ‘3-step unit takes damage’ prototype. Is there a mechanism to change the prototypes of a flipped unit? I would like it to take on a similar, but slightly different, ‘2-step unit takes damage’ prototype when flipped and drop the 3-step one.

Each 3-step unit is uniquely labelled with platoon and section labels, so it’s not as easy as just replacing a three-step unit with a generic two-step one…

Hope this makes sense, and appreciate the advice :slight_smile:

File is here, by the way, if you wanted to dissect it!

boardgamegeek.com/thread/208592 … ed-aussies

v1.44 has the three-step-takes-damage functionality for the Australian units, but it’s taking a little while to upload to BGG - first attempt was a 0MB file :frowning:

Bump - still struggling with how to make a counter recognise that it is on its flipped side and therefore should use a different set of prototypes - does anyone know if this is possible? The counters are all specific units, so unfortunately I don’t think it is as simple as creating a generic ‘flipped’ unit and going from there…

The file I’m now working on is different to the one pointed at above - let me know if you want a copy of it to look at to try to see what I’m doing :slight_smile:

Thanks in advance for any help :slight_smile: