No go here
-----Original Message-----
From: messages-bounces@vassalengine.org
[mailto:messages-bounces@vassalengine.org] On Behalf Of uckelman
Sent: Monday, April 18, 2011 4:12 PM
To: messages@vassalengine.org
Subject: [messages] Edit: [Developers] Re: Roadmap for VASSAL 4
[This message has been edited.]
I spent the week before last creating a demo program in Python, to see
what is possible there. You can see the result here:
vassalengine.org/~uckelman/pytest.tar.bz2[1]
vassalengine.org/~uckelman/p … indows.zip[2]
To run the non-Windows version, you need Python, pygame, PyOpenGL, and
numpy installed. For the Windows version, everything is supposed to be
included, but I can’t test it because OpenGL doesn’t work on the Windows
XP virtual machine where I built the package. In either case, the way to
run the demo is from the command line.
For Windows: threedee.exe map.png
Everywhere else: threedee.py map.png
I was surprised by how little code it took to get this working. It’s
only 601 lines, including a bunch of dead code I could remove. Please
give this a try, and let me know how it works for you.
On a related note, were we to use Python, how many of us already know
it? Are willing to learn it? Similarly, were we to use C++, how many of
us already know it? Are willing to learn it?
[1] vassalengine.org/~uckelman/pytest.tar.bz2
[2] vassalengine.org/~uckelman/p … indows.zip
Read this topic online here:
https://forum.vassalengine.org/t/roadmap-for-vassal-4/3769/44
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