Thank you very much for the very succinct explanation.
Unfortunately, this doesn’t work for me… as clear, simple and logical as this looks. I have no idea whats wrong.
I’ve kept the same hotkeys and ensured that they’re not being used elsewhere in the module. I’ve replaced each Discard Pile destination with the appropriate name (“Discard Pile (P1)” “Discard Pile (P2)” “Discard Pile (P3)” “Discard Pile (P4)”). My player definitions are “Player 1” “Player 2” “Player 3” and “Player 4”. I’ve followed your example to the letter. I’ve ensured that the requisite cards have the Prototype listed under its traits list. But when I try to activate the trigger “Send to Discard Pile” in game, it simply does… nothing.
For some reason it seems as if the $playerSide$ = Player X property isn’t working. I have a crude workaround with 4 RTDs listed under a submenu that work perfectly fine. It seems the problem lies somewhere with the triggers and the properties. I apologize if there’s something horribly obvious that I’m missing.