Hi,
I will try to explain my problem (sorry for my language) :
I develop a modul, ok.
I included maps there, ok.
I included counters also, ok.
I included overlays, ok.
My need :
I would like to put down an overlay on the map, then (counters) characters on the overlay.
I specify that an overlay extends over several hexagons.
That’s ok with the function “Stack” / “Does Not Stack” but when I click wherever on the overlay, I would like whether it is as a boat on which the characters stay (and follow) without passing down the overlay…
You need to use game piece layers to keep things above the overlay
From: messages [mailto:messages-bounces@vassalengine.org] On Behalf Of
jeanpaul
Sent: Saturday, September 12, 2015 2:59 AM
To: messages@vassalengine.org
Subject: [messages] Edit: Re: [Technical Support & Bugs] Stack / Does not
Stack and overlay - Need help, thank you.
[This message has been edited.]
Hi,
I will try to explain my problem (sorry for my language) :
I develop a modul, ok.
I included maps there, ok.
I included counters also, ok.
I included overlays, ok.
My need :
I would like to put down an overlay on the map, then (counters)
characters on the overlay.
I specify that an overlay extends over several hexagons.
That’s ok with the function “Stack” / “Does Not Stack” but when I click
wherever on the overlay, I would like whether it is as a boat on which
the characters stay (and follow) without passing down the overlay…
I dare ;o)
Have you an idea to modify the layer for a piece ?
(on the [game piece layers] I already add [game piece layer control], to have an easy switch))
For example :
a counter is above an overlay, I would like to right/click and select the level for this counter… so that counter switch under the overlay…
So I want to change “GPL Value=Counter” to “GPL Value=Map” for that counter … through a rigt clic !
instead of using a marker trait to define the property value on the piece for its GPL use a dynamic property trait - this will let you switch its value