The file in question is the "VARIANT - Dismounted CSA Cavalry.vext file in the Three_Days_of_Gettysburg Project.
This is the exactly same file as posted in the 1.29.0 release but I had to edit the version tag to 1.29.1 in the ‘moduledata’ file before it would upload. (Note this was after I also had to rename the file to .vext which I believe you have addressed already).
These extension file versions load perfectly with all versions of the main module, the only issue was with uploading to the new repository. With the above fixes all is working now.
The .vmdx upload issue is fixed. Thanks for that.
(Could you remove the old (.vext) QCGC scenario extension file please).
However, the loading of the other extension has still picked up on the parent module version even after renaming the file to .vmdx. This extension loads quite happily into 1.29.0 3DoG main module despite being created with 1.28c. The upload error can be fixed as described above.
Ah-ha!! It was being rejected because the module version number (1.28c) was malformed (not complying with semantic versioning) rather than not matching the Release number.
I updated the version tag in ‘moduledata’ to version format listed in “Older Releases” (1.28.0-c) and it all works now!!!
Maybe I’m unusually slow, but I don’t understand this… I tried making a package bc there are no packages associated with the module that I can see (but I can’t use number 1, so something is there).
But once the package is created, I can’t see it, so what now?
I don’t know what "markdown, BBcode, or HTML to format mean. Also, I do not know how to do "private message.
I understand that you need me to identify those elements that I am responsible for, is that correct?
I understand that the list is for those modules that are a little confusing and need some definition as to what belongs with whom, Is that correct? I identified those modules on the list that I remember I have made modules for. There were plenty of other modules and some have received additional efforts by others.
In Afrika Korps for example, a guy said he was going to “fix” the grid. I had used Avalon Hill’s rather old odd grid system to identify each hex. Others wrote me later that he kind of messed up the grid, but I never went about correcting his errors.
There were a few more VASSAL modules that had multiple modules and stuff. There were also a few modules that are posted on Decision Games’ site and not on VASSAL.
How am I supposed to identify those modules and files that I am responsible for? I am rather computer stupid, so I need detailed instruction.