I was able to get in touch with him yesterday, so he’s aware of the issue
-----Original Message-----
From: messages-bounces@vassalengine.org
[mailto:messages-bounces@vassalengine.org] On Behalf Of fil512
Sent: Friday, July 30, 2010 12:43 AM
To: messages@vassalengine.org
Subject: [messages] [Module Support] Re: Through the Ages TTA two bugs
With the help of people on the forums, I have found the solution to bug
#2, the wonder cost bug. I sent a message to the author of the module
indicating how to fix the bug. He hasn’t responded to any of my e-mails
for a couple of weeks now, but it’s possible he’s away on vacation. If
I don’t hear back from him In a couple of weeks, I’ll either ask if
someone else can apply the bugfix, or I will attempt to do it myself. I
think I’ve figured out everything about how to cut a new release of a
module except for how to get rid of cards from starting decks in the 2p
and 3p save games (the best I could do is move them to the discard pile,
but there must be a way to remove them from the game entirely…)
For the record, here is the message I sent to Neumannium with
instructions for how to fix the Wonder bug:
Neumannium,
After much discussion in the forums, I have finally found the solution
to the wonder bug. All you need to do is edit the Age*Civil Prototypes,
and move 3 Trigger Actions (called “Trigger when cost = 1”, “Trigger
when cost = 2” and "“Trigger when cost = 3” above Prototype - PickCard.
This fixes the bug as described in my earlier message.
Will you make this change and release a new version?
Also, per my other e-mail there are some cards in the starting decks for
2p and 3p that need to be removed.
Thanks,
Ken
P.S. Details about this bugfix can be found here:
viewtopic.php?f=5&t=3258[1]
[1] https://forum.vassalengine.org/t/question-about-delete-and-order/3127/1
Read this topic online here:
https://forum.vassalengine.org/t/through-the-ages-tta-two-bugs/3073/4