Thunder Alley - car moves disappear from log on replay

Our group has been having a little trouble with car movement that a player makes on his turn disappearing from the vlog on replay.

I did a little testing just now, and I find that I can 100% reproduce this 100% consistently by doing this: move a car a space or two with the keyboard arrow keys, then pick up the car and move move it a few more spaces with the mouse. End/save the log there and replay it. I believe you will find that the mouse portion of the move does not happen in the replay. (The opposite does not cause the problem, btw: you can do mouse move first and then keyboard, and both get saved to the log. Seems like keyboard moves are somehow more legit in the eyes of the module.)

Anybody else running into this issue?

Thus spake lmnop:

Our group has been having a little trouble with car movement that a
player makes on his turn disappearing from the vlog on replay.

I did a little testing just now, and I find that I can 100% reproduce
this 100% consistently by doing this: move a car a space or two with the
keyboard arrow keys, then pick up the car and move move it a few more
spaces with the mouse. End/save the log there and replay it. I believe
you will find that the mouse portion of the move does not happen in the
replay. (The opposite does not cause the problem, btw: you can do mouse
move first and then keyboard, and both get saved to the log. Seems like
keyboard moves are somehow more legit in the eyes of the module.)

Anybody else running into this issue?

I can confirm that this happens with VASSAL 3.2.15 and version 2.01 of
the module. Have you contacted the module’s maintainer about it?


J.

Have you contacted the module’s maintainer about it?

No. I wasn’t sure how to contact him.

Thus spake lmnop:

Have you contacted the module’s maintainer about it?

No. I wasn’t sure how to contact him.

His email address is visible on the page for the module if you’re logged
in to the site:

vassalengine.org/wiki/Module:Thunder_Alley


J.

Thanks. I’m going to let it go for now. We already finished out TA game, and I don’t want to raise a fuss about such a trivial bug.