(3.7.23) The Turn Counter is now keeping the saved status and will properly skip ‘segments’.
My Turn Counter has a Start Game, Peace Turns, War Turns, and End Game, each with its own List object. The Peace & War turns have a counter (DAY). Under the Peace & War Days, they each have 3 Player Lists (Joint, PACT, NATO). Under each Joint list is a Phase list (TurnStart, Status, Reinforcement).
If I advance to War Day_X JointTurn JointPhase of Status, then use the Right-Click Set Turn to Peace Turn Day_X X_Turn X_Phase I would expect the JointPhase to reset to TurnStart, however, it is staying at Status until War Turns are triggered again.
Is this expected behavior? I would expect it to reset to the first list item. I have two different GHK(Turns) linked to the JointPhase of Status for both the Peace and War Turns, causing one to fire properly, but the other to keep firing with every turn advance and overriding the Peace Turn GHK(T).