Twilight Struggle Deluxe card text problem

Thus spake Michael Kiefte:

Already got it. Since false is the default with Java 6, turning it off
won’t affect many people.

It would be nice to know what exactly the problem is, though.

That’s Apple’s problem though. Sounds like a bad bug, however.

What I wonder is whether the fact that Quartz defaults to off in Java 6
is because the haven’t fixed the bug, or if not using Quartz is the
desired behavior anyway.


J.

What I wonder is whether the fact that Quartz defaults to off in Java 6
is because the haven’t fixed the bug, or if not using Quartz is the
desired behavior anyway.

Quartz is said to have really good font rendering. My guess is the former,
but I can’t presume to know. But that more or less settles the issue of
whether or not it’s a good idea to put the switch in. I hadn’t known that.

  • M.




What I wonder is whether the fact that Quartz defaults to off in Java 6
is because the haven't fixed the bug, or if not using Quartz is the
desired behavior anyway.


Quartz is said to have really good font rendering.� My guess is the former, but I can't presume to know.� But that more or less settles the issue of whether or not it's a good idea to put the switch in.� I hadn't known that.

- M.

Thus spake Michael Kiefte:

What I wonder is whether the fact that Quartz defaults to off in Java 6
is because the haven’t fixed the bug, or if not using Quartz is the
desired behavior anyway.

Quartz is said to have really good font rendering. My guess is the former,
but I can’t presume to know. But that more or less settles the issue of
whether or not it’s a good idea to put the switch in. I hadn’t known that.

We could make it a user-toggleable thing, like we did with D3D on Windows.


J.

That would actually be ideal. I didn’t know we did that on Windows.

However, if it turns out that it’s buggy only for those versions of Java
where Quartz is enabled, it might be pointless. I’ll try the Quartz
renderer on my MacPro when I get home from work.

  • M.

On 7 September 2010 10:50, Joel Uckelman uckelman@nomic.net wrote:

Thus spake Michael Kiefte:

What I wonder is whether the fact that Quartz defaults to off in Java 6
is because the haven’t fixed the bug, or if not using Quartz is the
desired behavior anyway.

Quartz is said to have really good font rendering. My guess is the
former,
but I can’t presume to know. But that more or less settles the issue of
whether or not it’s a good idea to put the switch in. I hadn’t known
that.

We could make it a user-toggleable thing, like we did with D3D on Windows.


J.


messages mailing list
messages@vassalengine.org
vassalengine.org/mailman/listinfo/messages

That would actually be ideal.� I didn’t know we did that on Windows.�

However, if it turns out that it’s buggy only for those versions of Java where Quartz is enabled, it might be pointless.� I’ll try the Quartz renderer on my MacPro when I get home from work.


- M.

On 7 September 2010 10:50, Joel Uckelman <uckelman@nomic.net> wrote:

Thus spake Michael Kiefte:

> >
> > What I wonder is whether the fact that Quartz defaults to off in Java 6
> > is because the haven't fixed the bug, or if not using Quartz is the
> > desired behavior anyway.
> >
> >
> Quartz is said to have really good font rendering. �My guess is the former,
> but I can't presume to know. �But that more or less settles the issue of
> whether or not it's a good idea to put the switch in. �I hadn't known that.
>

We could make it a user-toggleable thing, like we did with D3D on Windows.

Thus spake Michael Kiefte:

That would actually be ideal. I didn’t know we did that on Windows.

However, if it turns out that it’s buggy only for those versions of Java
where Quartz is enabled, it might be pointless. I’ll try the Quartz
renderer on my MacPro when I get home from work.

Try this build:

nomic.net/~uckelman/tmp/vass … macosx.dmg

You’ll find a checkbox for Quartz in the preferences.

Unfortunately, this affects the Player and Editor only. There’s no good
way to make it user-adjustable for the MM, since it gets the setting
for Quartz from the Info.plist in the bundle (unless maybe we hack
together something which rewrites the Info.plist…).


J.

Greetings Gents. Apart from what you are discussing and one other issue I’m going to report below, this is a FANTASTIC module! Really. I very much appreciate the work that the designer put into this.

The issue I have is that the end-game scoring didn’t work out for us… miscalculating regions quite a bit.

Here’s the text:
*** FINAL SCORING ***
US receives 7 VPs for Europe.
US receives 6 VPs for Asia.
USSR receives 3 VPs for Middle East.
USSR receives 1 VPs for Central America.
No one receives VPs for Africa
USSR receives 5 VPs for South America.

  • Soviet player has The China Card for 1 VP.
  • U.S. gains 3 VPs.
  • American changes VPs to 13 Soviet Victory Points.
    *** Soviet Victory: 13 VPs ***

And attached is the end-game image, which you should open in a new browser.

Apologies for posting here, I thought I’d post why you were working on an issue. Let me know if it should have it’s own thread.

Cheers!

Thanks for the report! I guess this says something about how many times
people get to the final scoring.

I just want to summarise what it should have said:

US receives 6 VPs for Europe.
US receives 5 VPs for Asia.
USSR receives 2 VPs for Middle East.
US recieves 1 VP for Central America.
No one recieves VPs for Africa.
USSR receives 4 VPs for South America.

Can you confirm that I have my counting right? I’m also assuming that the
Scoring Cards themselves were all fine, or did you check?

Did you also notice that Central America looks wrong? Mexico should be
American Controlled, but it’s not showing. And Guatamala is not showing an
Influence value. What version of the module are you using?

I’m going to look into this. I have a few bug fixes that I’m just about to
release, so you won’t see anything there yet, but I’ll let you know.

On 8 September 2010 00:38, Rooster dlpod@yahoo.com wrote:

Greetings Gents. Apart from what you are discussing and one other issue
I’m going to report below, this is a FANTASTIC module! Really. I very
much appreciate the work that the designer put into this.

The issue I have is that the end-game scoring didn’t work out for us…
miscalculating regions quite a bit.
Here’s the text: *** FINAL SCORING ***
US receives 7 VPs for Europe.
US receives 6 VPs for Asia.
USSR receives 3 VPs for Middle East.
USSR receives 1 VPs for Central America.
No one receives VPs for Africa
USSR receives 5 VPs for South America.

  • Soviet player has The China Card for 1 VP.
  • U.S. gains 3 VPs.
  • American changes VPs to 13 Soviet Victory Points.
    *** Soviet Victory: 13 VPs ***
    And attached is the end-game image, which you should open in a new
    browser.

Apologies for posting here, I thought I’d post why you were working on
an issue. Let me know if it should have it’s own thread.

Cheers!

[1]

[1]
2.bp.blogspot.com/_XVUa3fp3ZA0/T … gleMap.png

Thanks for the report!� I guess this says something about how many times people get to the final scoring.

I just want to summarise what it should have said:

US receives 6 VPs for Europe.
US receives 5 VPs for Asia.

USSR receives 2 VPs for Middle East.
US recieves 1 VP for Central America.
No one recieves VPs for Africa.
USSR receives 4 VPs for South America.

Can you confirm that I have my counting right?� I’m also assuming that the Scoring Cards themselves were all fine, or did you check?


Did you also notice that Central America looks wrong? Mexico should be American Controlled, but it’s not showing. And Guatamala is not showing an Influence value. What version of the module are you using?

I’m going to look into this.� I have a few bug fixes that I’m just about to release, so you won’t see anything there yet, but I’ll let you know.




On 8 September 2010 00:38, Rooster <dlpod@yahoo.com> wrote:

Greetings Gents. �Apart from what you are discussing and one other issue

I’m going to report below, this is a FANTASTIC module! �Really. �I very

much appreciate the work that the designer put into this.



The issue I have is that the end-game scoring didn’t work out for us…

miscalculating regions quite a bit.

Here’s the text: *** FINAL SCORING ***

US receives 7 VPs for Europe.

US receives 6 VPs for Asia.

USSR receives 3 VPs for Middle East.

USSR receives 1 VPs for Central America.

No one receives VPs for Africa

USSR receives 5 VPs for South America.

  • Soviet player has The China Card for 1 VP.
  • U.S. gains 3 VPs.
  • American changes VPs to 13 Soviet Victory Points.

    *** Soviet Victory: 13 VPs ***

    And attached is the end-game image, which you should open in a new

    browser.



    Apologies for posting here, I thought I’d post why you were working on

    an issue. �Let me know if it should have it’s own thread.



    Cheers!



    [1]



    [1] 2.bp.blogspot.com/_XVUa3fp3ZA0/T … gleMap.png



I agree with your calculations, except for the mid-east where I think the Soviets should get 3 VPs but I might be mis-counting. This was my second game.

I’m not sure by what you meant by scoring cards, but all the scoring cards seemed to check out fine during the game.

We did notice that the discrepancies in SA, and it looks like Brazil might be wrong too, or am I mis-reading things?

We played with v. 3.0a.

Once again - the module is quite an achievement. Thanks for your efforts!

You are correct on the MIddle East.

Your not using the most recent version (3.02a), but I have never seen this
bug before, so it probably wouldn’t make much difference.

I’m presently looking into it.

I’m amazed the Soviets won by the way. It looks like they collapsed in the
end.

  • M.

On 8 September 2010 21:34, Rooster dlpod@yahoo.com wrote:

I agree with your calculations, except for the mid-east where I think
the Soviets should get 3 VPs but I might be mis-counting. This was my
second game.

I’m not sure by what you meant by scoring cards, but all the scoring
cards seemed to check out fine during the game.

We did notice that the discrepancies in SA, and it looks like Brazil
might be wrong too, or am I mis-reading things?

We played with v. 3.0a.

Once again - the module is quite an achievement. Thanks for your
efforts!

You are correct on the MIddle East.

Your not using the most recent version (3.02a), but I have never seen this bug before, so it probably wouldn’t make much difference.

I’m presently looking into it.


I’m amazed the Soviets won by the way.� It looks like they collapsed in the end.

- M.

On 8 September 2010 21:34, Rooster <dlpod@yahoo.com> wrote:

I agree with your calculations, except for the mid-east where I think
the Soviets should get 3 VPs but I might be mis-counting. �This was my
second game.

I'm not sure by what you meant by scoring cards, but all the scoring
cards seemed to check out fine during the game.

We did notice that the discrepancies in SA, and it looks like Brazil
might be wrong too, or am I mis-reading things?

We played with v. 3.0a.

Once again - the module is quite an achievement. �Thanks for your
efforts!

Yes, I’m surprised the Soviets won, too. (I was the Soviets). The US player experience a lot of really baaaaad dice rolling, which kept me afloat much longer than I ought to have.

I am unable to replicate this problem on my end.

However, you are using the earliest version. There was a bug that I fixed
quite a while ago that might resolve this issue. Did you download this
version from the VassalEngine website, or did you get it from one of the
early playtesters?

  • M.

On 8 September 2010 22:57, Rooster dlpod@yahoo.com wrote:

Yes, I’m surprised the Soviets won, too. (I was the Soviets). The US
player experience a lot of really baaaaad dice rolling, which kept me
afloat much longer than I ought to have.

I am unable to replicate this problem on my end.

However, you are using the earliest version.� There was a bug that I fixed quite a while ago that might resolve this issue.� Did you download this version from the VassalEngine website, or did you get it from one of the early playtesters?


- M.

On 8 September 2010 22:57, Rooster <dlpod@yahoo.com> wrote:

Yes, I’m surprised the Soviets won, too. �(I was the Soviets). �The US

player experience a lot of really baaaaad dice rolling, which kept me

afloat much longer than I ought to have.

T’was downloaded from the GMT website, if I recall.

I’ll be sure to use the newest version. Thank you for checking things out! Hope it didn’t drive you too mad.

Best,

Dan

I’ll have to talk to GMT about linking directly to the VassalEngine website.

It didn’t drive me mad! But I encourage you to alert me to any problems.
Technically, it’s still an alpha module…

  • M.

On 12 September 2010 00:38, Rooster dlpod@yahoo.com wrote:

T’was downloaded from the GMT website, if I recall.
I’ll be sure to use the newest version. Thank you for checking things
out! Hope it didn’t drive you too mad.

Best,

Dan


Read this topic online here:
Twilight Struggle Deluxe card text problem - #52 by Rooster


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messages@vassalengine.org
vassalengine.org/mailman/listinfo/messages


Michael Kiefte, Ph.D.
Associate Professor
School of Human Communication Disorders
Dalhousie University
Halifax, Nova Scotia, Canada
tel: +1 902 494 5150
fax: +1 902 494 5151

I’ll have to talk to GMT about linking directly to the VassalEngine website.

It didn’t drive me mad! But I encourage you to alert me to any problems.� Technically, it’s still an alpha module…

- M.


On 12 September 2010 00:38, Rooster <dlpod@yahoo.com> wrote:

T’was downloaded from the GMT website, if I recall.

I’ll be sure to use the newest version. �Thank you for checking things

out! �Hope it didn’t drive you too mad.



Best,



Dan




_______________________________________________

Read this topic online here:

https://forum.vassalengine.org/t/twilight-struggle-deluxe-card-text-problem/3197/52



--
Michael Kiefte, Ph.D.
Associate Professor
School of Human Communication Disorders
Dalhousie University
Halifax, Nova Scotia, Canada
tel: +1 902 494 5150
fax: +1 902 494 5151

Thus spake Michael Kiefte:

I’ll have to talk to GMT about linking directly to the VassalEngine website.

It would be better if they would keep up-to-date. That way, people download
the module from them, not from us.


J.

I’ll ask…

  • M.

On 12 September 2010 17:39, Joel Uckelman uckelman@nomic.net wrote:

Thus spake Michael Kiefte:

I’ll have to talk to GMT about linking directly to the VassalEngine
website.

It would be better if they would keep up-to-date. That way, people download
the module from them, not from us.


J.

I’ll ask…

- M.

On 12 September 2010 17:39, Joel Uckelman <uckelman@nomic.net> wrote:

Thus spake Michael Kiefte:

>
> I'll have to talk to GMT about linking directly to the VassalEngine website.
>

It would be better if they would keep up-to-date. That way, people download
the module from them, not from us.

--
J.

I am the original poster of this thread. I tried using the module with the build of Vassal posted here and am happy to say that the card text problem on my Power Mac G5 is fixed! Sure the text could look a bit better, but there is text on the cards, and I am very happy. Thank you for the hard work developing this mod and fixing this issue. Now, to find opponents!

Could you post a screenshot? I’m curious.

  • M.

On 13 September 2010 01:13, Kingcake matthewguidry@gmail.com wrote:

I am the original poster of this thread. I tried using the module with
the build of Vassal posted here and am happy to say that the card text
problem on my Power Mac G5 is fixed! Sure the text could look a bit
better, but there is text on the cards, and I am very happy. Thank you
for the hard work developing this mod and fixing this issue. Now, to
find opponents!

Could you post a screenshot?� I’m curious.

- M.

On 13 September 2010 01:13, Kingcake <matthewguidry@gmail.com> wrote:

I am the original poster of this thread. �I tried using the module with
the build of Vassal posted here and am happy to say that the card text
problem on my Power Mac G5 is fixed! �Sure the text could look a bit
better, but there is text on the cards, and I am very happy. �Thank you
for the hard work developing this mod and fixing this issue. �Now, to
find opponents!

Here’s the pic.

At least they look the same as on my computer now.

  • M.

On 13 September 2010 01:13, Kingcake matthewguidry@gmail.com wrote:

I am the original poster of this thread. I tried using the module with
the build of Vassal posted here and am happy to say that the card text
problem on my Power Mac G5 is fixed! Sure the text could look a bit
better, but there is text on the cards, and I am very happy. Thank you
for the hard work developing this mod and fixing this issue. Now, to
find opponents!

At least they look the same as on my computer now.

- M.

On 13 September 2010 01:13, Kingcake <matthewguidry@gmail.com> wrote:

I am the original poster of this thread. �I tried using the module with
the build of Vassal posted here and am happy to say that the card text
problem on my Power Mac G5 is fixed! �Sure the text could look a bit
better, but there is text on the cards, and I am very happy. �Thank you
for the hard work developing this mod and fixing this issue. �Now, to
find opponents!


I know this to be quite an old thread, but I think my issue fits quite well: I cannot see the card texts as well. I am running a Mac Book Pro Retina (2.3 GHz Intel Core i7) with OS X Mountain Lion 10.8.2. Furthermore, I am running Twilight Struggle Module 3.0.10a and tried it with Vassal 3.2.2 and Vassal 3.1.20 for Mac. I saw there is a checkbox for the mentioned Quartz setting and I tried it diabled and activated. Because of the available Quartz option I did not yet try the special build mentioned in this thread.