Twillight Imperium Game 1: Is anybody out there?

Sol Turn

Sol CC-TAP: 2/4/3 - 7/1/0

Action: Racial
Spend 1 SC to create 2 GF on Lirta IV

Sol CC-TAP: 1/4/3 - 7/1/0

[size=200]N’Orr Up[/size]

OK, the GM is interested. Obviously he is not a noob, like the rest of us, but that should be OK at this stage of the game.

I am sending him the link to this forum.

Hello,

I will be taking over Mindnet I guess. I hope I can catch up with you soon enough and we can keep this game going.

wuluk

no, other leads. Please invite him

I will post tomorrow. Things are busy here right now!

OK, so pending harujongil passing off the “password” that he used to enter the game or retiring from the game and posting that log file, I will transfer all P1 cards, etc to P6 (like I did for David) tonight.

In the meantime, N’Orr may make their move whenever they are ready.

Here is the transfer of ownership log. P6 is set up to be L1z1x now.

wuluk, I don’t think I mentioned it, but Fleet Restrictions are in place.

Thanks, Bruno. I have locked my account to P6.

Can I still fire my PDS at the Mellon system even if I have a diplomatic peace with the L1?

N’ORR BEGIN TURN

CC-TAP: 1/3/3-0/4/0

Action: tactical
move dread from HS to mirage system

CC-TAP: 1/3/2-0/4/0

N’ORR END TURN

[size=200]HACAN UP[/size]

The only restriction is that you are not allowed to activate a system that contains 1X units. (I believe that is the wording.)

You can fire PDS with DSC. You could also invade a system that has no units in it.

Hacan Turn

Hacan CC-TAP: 1/4/1 - 1/5/0

Activate Imperial Strategy
3 techs of same color revealed
Gain 2 VP

Hacan CC-TAP: 1/4/1 - 1/5/0

Secondaries open

Imperial Secondary

Sol CC-TAP: 1/4/3 - 7/1/0

No CC cost due to AC
Build 2 DN 5+5=10
Exhaust Jond 4, Sarween 1, 5 TG

Sol CC-TAP: 1/4/3 - 2/1/0

[size=200]L1z1x Up[/size]

Just noticed that my last action got lost somehow. (Racial ability 2GF on a planet)

Redid that action in this log.

Then I am going to take some pot shots at l1 with my pds. Rolling later.

wuluk and bluemoon: Here is the link for the rolling area

boardgamegeek.com/thread/777450/ … -there-vas

Miss with the PDS.

I browsed few pages before and it looks Sumerian is a planet, is that true? I guess PDS fire from that planet makes sense now.

L1z1x turn:

CC-TAP: 3/4/2-9/2/0

Use Imperial second, don’t pay due to Initiative. Build 6GF(3), 1DN(4), 1CA(2) in HS. Pay with Sarween(1), Null(5), 3TG(3).

CC-TAP: 3/4/2-6/2/0

Activate Lesab, and move units there. Leave only 2 GF on HS.

CC-TAP: 3/4/1-6/2/0

That makes Sol up, I think?

PS: do we play with Refineries/Colonies? In that case I would build Refinery on Lesab, and DD instead of CA in HS.

Yeah. We were using core rules, since Ryan only has the base game. But, I was using FFG’s published pre-generated maps which include stuff from Shards (like trade stations). So, we are ignoring refresh abilities and treating the trade station like a planet.

Sorry.

No to the refineries. Again, not a core rule.

I’ll take my move in a couple of hours.

Edit: Just looked at the rolling area. A 0 is actually a 10 Ryan, so that was a hit. I’ll damage the dread in my log unless there are objections.

wuluk, I think that you exceeded your carrying capacity.

2 FF, 2 PDS, 2 GF in the carrier
1 GF in the dread, 1 GF in the CA

So, 4 GF total, but you moved 5. I think you need to choose to leave something behind.

I am using Political this turn anyways, so I will go ahead with my action. You can correct this later.

Sol CC-TAP: 1/4/3 - 2/1/0

Action: Strategic
Activate Political
Revealed Card: Technology Committee Investigation
+3 AC, +1 CC
No reason to wait for setting the next political action, so I will look at the next 3 PC as well

Sol CC-TAP: 1/5/3 - 2/4/0

Who had political last? Ryan, I think. Trying to keep me from getting 5 techs?
Well, since Tech has already been played, I don’t see any reason that anyone would vote against this, but we still have to vote.

Voting order:
N’Orr 3 votes
Sol 1 vote
Hacan 1 vote
1X 1 vote