VASSAL 3.6.0-beta6 Released
The VASSAL Team is happy to announce VASSAL 3.6.0-beta6, which is a preview release.
IMPORTANT
- NEW! 64-bit ARM packages: There are now MacOS and Windows pacakges for 64-bit ARM processors. If you have a Mac with an Apple Silicon CPU (which is a 64-bit ARM processor), we recommend using the 64-bit ARM build.
- Code deprecated more than a year ago has been removed. Modules using that code MUST be updated if they are to work with 3.6.
- Things may be broken which worked previously. If you find a new bug, please report it.
- Modules saved in 3.6 are not openable by earlier versions of VASSAL. We recommend keeping a backup copy of any pre-3.6 modules you plan to modify in 3.6 until youâve verified that everything works to your satisfaction.
Download
Linux
MacOS (64-bit ARM)
MacOS (64-bit x86)
Windows (64-bit ARM)
Windows (64-bit x86)
Windows (32-bit x86)
Other
Changes since 3.6.0-beta5
New features
- 10736: âDeal cards outâ to other players
- 10728: Allow âPromptâ Dice Button values to be locked by designer
- 10727: Module Debug Window
- 10719: Deck Refresher
- 10717: Deck access - allow access to decks to be restricted by player
- 10682: Move Camera Button
- 10674: Startup Global Key Commands always fire in order, canât be undone, and can be configured to, e.g., âonce per gameâ
- 10649: Deck can start face-up or face-down when using right-click menu setting
- 10628: Autopeek Rollover
- 9391: Beanshell can now access $$ variables in Report Formats
Bug fixes
- 10734: No refresh allowed during replay
- 10718: NPE due to dropTargetSelector being unset
- 10713: Escape errorLog path when making link URL for connection failed page in BugDialog
- 10711: When rotating a mat, jointly rotating cargo should prefer to stay with current mat
- 10703: Correct inconsistency in use of GetConfigureBoard
- 10702: When inventory grouping specifies properties that arenât internally strings, donât balk
- 10683: Fix bug in DiceButton âKeep Diceâ option
- 10679: Place Marker, Send-to-Location, and Translate traits didnât always repaint maps
- 10678: Undo of movement will no longer deny lone stackable pieces their own stack
- 10671: Calculate Hex Range correctly, regardless of hex shape
- 10663: Fix occasional draw-side exceptions during loading game and saving screenshots
- 10660: Report translated name for Symbolic Die Faces
- 10659: Sanitize temporary file names a bit earlier
- 10658: Fix NPE if try to open translations but the buildable doesnât exist
- 10654: Fixed corner-case NPE when closing a game
- 10647: Private Maps visible to non-owning players will correctly display Mouseover text
- 10639: Fix exception when canceling edit of a component that has been elsewhere moved or deleted
- 10638: Fixed NPE if pasting a cut component that was then deleted before pasting
- 10635: Trigger Action traits with âloop untilâ and âloop whileâ conditions can properly access piece properties in expression builder
- 10632: Fix ArrayIndexOutOfBoundsException in Embellishment when layer value is out of range
- 10631: Clip pieces to their bounds and set rendering hints for drag image
- 10630: Correctly check if there are sides with blank passwords for password matching
- 10629: String Array Configurer bounds protection
- 10623: Fix NPE joining chat room when socket drops early
- 10622: Fix NPE when MapShader temporarily points to blank or missing filename
- 10621: Protect against changing to Image style while Image name is still blank
- 10619: Eliminate Command+A key conflict in Editor on MacOS
- 10618: ToolbarMenus that are submenus of other ToolbarMenus display their icons properly
Other improvements
- 10731: Add description fields to most important editor components
- 10730: Improve Game Piece Palette doc per forum suggestion (AsciiDoc file only)
- 10701: Zone defining - when dragging a square to define initial zone, dragging at edge of screen scrolls
- 10700: Improved bug dialog text
- 10699: Repositioning Stacks/Decks optionally draws ghosted images of other stacks/decks
- 10696: Global Key Commands âWithin a Deck, select Fixed number of piecesâ field now supports expressions
- 10691: Mouseover Stack Viewer - Unstatic a naughty field and add ability to count face down cards in a deck
- 10686: Decks - fill out the rest of the commands with hotkeys and report formats
- 10681: Better documented pieceName vs PieceName
- 10676: Upgrade to Java 17.0.1+12 for Windows, Mac packages
- 10673: Added Game Refresher documentation
- 10672: Multiplayer Server controls have improved feedback / UX
- 10667: Private Message windows no longer prompt to ignore every time you close them; incoming private messages do not grab focus
- 10652: Zone Editor shows coordinates of vertices while editing
- 10641: When Editor changes a prototype, clear the prototype cache and all PieceSlot caches
- 10633: Remove doubled images from Ghost Bug Pref
- 10650: Show X,Y in Configurer when repositioning At Start Stack
- 10648: Private chat windows will no longer steal focus
- 10643: Show saved game mismatch warnings (e.g., loading wrong version) when loading from Wizard
- 10636: Warn when Global Property has a blank name (which causes NPE on game load)
- 10626: Different types of Global Key Commands can be cut and pasted
- 10610: More robust configurer for PredefinedSetup
- 10609: Trigger Action - improved trait summary
- 9596: Pieces dragged off the palette using the palette scale factor instead of always full size
Changes since 3.6.0-beta4
Bug fixes
- 10640: Tidier right arrow symbol in default move reports
- 10620: Fix NPE EditPropertiesAction.windowClosed()
- 10616: Mouseover Stack Viewer was failing to launch in certain situations
- 10615: Stack NPE in Mat Movement code
Changes since 3.6.0-beta3
New features
- 10584: Map âMark Unmovedâ button now accepts a hotkey and a report format
- 10582: Basic Name trait - facilitates creating pieces entirely in prototype (alternative way to fill BasicName property)
- 10576: Send-to-Location new options for pieces-selected-by-properties: cycle and nearest
- 10558: Added Current Mat GKC FastMatch option
- 10552: CounterDetailViewer - can combine layer filters with property match expression
- 10551: Action Button option to open right-click context menu
- 10509: Add $numericTotal$ and $result#$ options to standard Dice Button report format
- 10505: Enable Offset options to work with the Grid option in SendToLocation
Bug fixes
- 10607: P2P address book entries with spaces in address cause StringIndexOutOfBoundsException
- 10604: Match blank passwords less eagerly
- 10603: Action Buttons should not respond to Shift+Click, Ctrl+Click, Alt+Click, Cmd+Click
- 10602: Donât unselect piece about to get context menu with Ctrl+RightClick
- 10601: Flares werenât responding to Cmd key on MacOS
- 10599: map can be null during GameRefresher
- 10596: Protect CounterDetailViewer from designers who set the drawing scale to 0.0
- 10595: Fix crash ending logfiles- beginningState shouldnât be allowed to be non-null when outputfile is null
- 10594: Fix crash when copying Toolbar Menu to a newly created map
- 10592: Corner case boardpicker exception with multiple boards being moved around
- 10591: Protect from GKCs that get sent when no game ever started
- 10589: Fix Mat send-to-location bug (which created problems in Undo & multiplayer)
- 10585: Movement Trail âinitial visibilityâ and bounding box caching bugs
- 10572: Fix Drag Threshold preference to work correctly
- 10563: Trait editor Paste button is now always enabled
- 10555: Fix mat save/load to reconnect mats and cargo
- 10504: Text label shape, bounding box doesnât resepect rotated labels
- 8949: IllegalArgumentException in GameState.getRestorePiecesCommand() due to bad compartor
Other improvements
- 10597: Selection Highlighter expressions now found by search
- 10593: Add description to Prototype Definition
- 10590: Better ConfigureTree summary on PieceSlot containing a BasicName-using piece
- 10587: Description field & better auto-summary for Does Not Stack
- 10586: Better defaults for Send To Location offsets
- 10578: MatCargo now provides OldMatOffsetX and OldMatOffsetY properties
- 10569: Better trait one-line summaries in editor; Folder summary includes description
- 10565: While double-clicking to open component in Editor, holding Alt, Shift, and/or Ctrl affects the location the new window opens
- 10557: Added MatCargo to manually attach/detach from mats
- 10547: Bring fastmatch $$ variable handling into line with standard Global Key Command match expression handling
- 10543: Initialise OldMat related properties in a Placed marker
- 10519: Improve Mat Movement
- 10510: More robust Java version check for Linux
Changes since 3.6.0-beta2
New features
- 10486: Better obscurable option for insetting
- 10484: Mats have more deselection options; double-clicking delesects cargo
- 10468: Refresh Counters support for Mats and Cargo
- 10454: Game Piece Palette allows setting of default width for âdockedâ Game Piece Palette
- 10412: Double the max heap for modules which run out of memory during loading
- 10394: Add a Key Command to Can Rotate trait to rotate directly to a facing specified by an expression
Bug fixes
- 10476: Editor: Inserting text into middle of Key Command doesnât work
- 10474: Movement traits need to update cargoâs mat after movement before applying apply-on-move keystroke
- 10405: Log replay of delete command behaves differently after load of sebsequent log file
- 10402: NPE when trying to create new P2P Network
- 10400: Custom preferences in Global Options incorrectly use property name, not description
- 10404: Catch FileNotFoundException when reading prefs files
- 10399: ThrowableUtils.throwAncestor() throws wrong object; throwMe() uses wrong constructor
Other improvements
- 10466: Reference manual missing description of restrict counters to Deck option
- 10446: Removed more items deprecated for over a year
- 10445: Improved browser launch support
- 10432: Store the tile cache in %LOCALAPPDATA% instead of %APPDATA% on Windows
- 10430: Upgrade to Java 17 for Windows, Mac packages
Changes since 3.6.0-beta1
Bug fixes
- 10390: NPE in GameModule.getProperty() after deleting the Map from the owning Map widget
- 10387: âCentre on Opponents Movesâ functionality should ignore movement by Invisible units
- 10386: Audit Trail reporting is not reporting trait or piece information for Return to Deck trait when invalid Deck specified
- 10381: Replaying a log step can cause Deck to become corrupted
- 10375: NPE in EnumeratedPropertyPrompt.getNewValue()
- 10371: Reset the Zone Editor title to match the Zone being edited
- 10359: ClassCastException: DeckGlobalCommand cannot be cast to Auditable
- 10357: Return To Deck Deck name can be lost when pre 3.6 module is edited using 3.6
- 10351: Checkbox preference default value is ignored
- 10341: Symbolic Dice Button tooltip is overwritten by description text
- 10226: Force Game Piece Image names to be valid file names ending in .png
- 10095: Definition of Player Sides - Retire/Switch Button image not showing in editor
Other improvements
- 10392: HTTP requests for server status should follow redirects
- 10383: Update all site URLs for new site and HTTPS
- 10337: Bring Reference Manual up to date
Changes since 3.5.8
New features
- 10276: Expose property if weâre currently drawing Counter Detail Viewer
- 10273: Mat Cargo can be set to detect mats way from their exact center
- 10248: Invisible trait - Option to disable auto-report of moves
- 10075: Scaling factors for Layers and Non-Rectangular
- 10066: Mats & Cargo - Cargo pieces stay attached to Mat piece when moving.
- 10034: Added option to Mass Piece Loader to not create empty levels in layers when there is no matching image
- 10021: Added sub-folders to group components under Module, Maps, Decks, At-Start Stacks, Prototypes and Global Properties folders
- 10002: Add Hotkeys to hide and show map windows. Existing show/hide hotkey field is now always visible. Allow changes to hide/show Map button settings without needing Editor restart
- 10001: Inventory window allows a hotkey for Refresh
- 9998: Editor now has Drag and Drop support
- 9997: Can duplicate and insert components in Editor, not just add to bottom
- 9988: CountStack() added to beanshell to count pieces in current Stack
- 9987: ReportState checkbox overrides Global Key Command suppression of individual reports
- 9979: Add Deck Sort Key Command component to allow sorting of cards in a Deck by properties via menu or hotkey. Add Deck Send Key Command component to provide additional commands to send contents of one Deck to another via menu or hotkey.
- 9973: Deck supports configurable strings for Draw Multiple, Draw Specific, Face Up, Face Down
- 9972: Ability to specify Return-to-Deck target as an expression
- 9917: Global Options can be configured to let toolbar items on closed windows accept global hotkeys
- 9912: Add Global property MapName_isVisible for each Map to allow checking if Map is currently open
- 9901: Preference to reverse left-to-right order counters are shown in Mouseover Stack Viewer
- 9864: Improved translation features (Global Translatable Message component, Translatable Message trait, exposing current language/locale as property)
- 9549: Default UI font size can be overridden in preferences
- 4542: Added âStack Normallyâ option to âDoes Not Stackâ trait
- 4533: Make grid center dot display independent of grid display
Bug fixes
- 10326: Add option to disable OpenGL FBOs on Macs
- 10301: Double max heap and retry when image tiler runs out of memory
- 10294: Can Rotate traits no longer lose any pre-defined starting rotation when editing a Piece Slot
- 10187: Duplicate key and menu item for Editor menu
- 9993: DeckPosition was reporting 1 higher than the actual position
- 9884: Fix and improve module validity checking
- 6130: Grid Numbering dialog can appear blank when grid size is very large
Other improvements
- 10286: Add removal/deprecation checker and remove anything deprecated a year ago
- 10277: When editing an IrregularGrid, start the map view somewhere near the grid or its parent Zone
- 10272: Donât auto-name new regions a long string
- 10259: 64-bit ARM builds for Windows and Macs; switched bundled Java to Zulu
- 10228: Upgrade to Launch4j 3.14
- 10041: Newly added Layer traits will now default to âAlways activeâ
- 10015: Remove ?s from checkbox preference strings
- 10011: Add Scrollbars to Prefs Dialog when needed
- 9999: First âadvanced searchâ on a module defaults to all boxes prechecked
- 9992: Removed ignored âbutton tooltipâ field from Turn Tracker config
- 9989: Less verbose window titles for sub-windows
- 9975: Deck reports now suppressed during GKC report suppresssion
- 9913: Increase number of default zoom levels in new Map Zoom Capability
- 9254: Expression audit trails preference - Improve error reporting when Beanshell expressions fail. Suppress âBad Data in Moduleâ errors generated by counters in Game Piece Palette.
See the Release Notes for descriptions of the changes in 3.6.
Minimum Requirements
VASSAL 3.6 requires Java 11 or later.
The Windows and MacOS packages have an appropriate version of Java bundled with them, so there is no need to install Java separately on those operating systems. On Linux, use your package manager to install Java 11 or later.
Help us test
Please report bugs in the Technical Support & Bugs category at the VASSAL forum.
Cheers,
The VASSAL Team