Thus spake Cundiff:
I have canvassed the 20 players in my current game. The majority have
versions newer than 3.2.17, though only a few have the latest and
greatest. The general comment of those who DO have the latest and
greatest can be summarized by this comment,
"I have 3.4.6. This was brand new 2 weeks ago, and there have already
been 2 releases since then. It looks like we are going to get
continuous updates from here on out. "
Yes. This is a good thing. It means that bugs are being fixed. See more
below.
This reads to me as saying, “there are so many bugs that they cannot
keep up with them without new updates on an almost daily basis”. And
when you look into what’s in those new updates you find there are half a
dozen corrections per version number at a minimum. Thus from 3.4 to
3.4.8 there have been at least 48 bugs and there’s no sign of this
slowing down.
Your interpretation of what’s going on here is off base.
Consider the 13 changes in 3.4.8: Six fix bugs which are very old; you’ll
find all six of these bugs in 3.2.17. Six are improvements. One fixes a
bug which if I remember correctly was introduced in 3.3 sometime.
You might make the case that there are “so many bugs that they cannot
keep up with them without new updates on an almost daily basis”, but
the bugs you’re talking about are bugs you already have in 3.2.17.
Every 3.4 release so far except for 3.4.5 has fixed at least one bug
which was more than a decade old. We have the manpower at the moment
to fix old bugs, so we’re fixing old bugs.
It’s also worth remembering the frequency with which we did releases
when 3.2 was current. There were eighteeen 3.2 releases. That’s how
we got from 3.2.0 to 3.2.17. Those were often a month or less between.
Similarly for 3.1—the last 3.1 release was 3.1.20. Having no releases
for four years between 3.2.17 and 3.3.0 is what’s unusual.
That said, of the 20 people who I have in my Gunslinger group, and I’ve
not heard from about 5 of them just yet, their versions run from 3.2.17
to 3.3.6 to 3.4.9 (one guy identified having this).
That’s likely someone using a test build.
What all this means
is that IF I ran the game with 3.4.8, approx 2/3 of my gamers would be
unable to read their Vassal Logs if I updated to 3.4.8. In order for
All of my players to be able to read their logs, I need to run an older
version that can be read no matter what version of Vassal the player is
running.
So, I’ll ask again: What is the obstacle to everyone using 3.4 for your
game?
No one is going to sink work into 3.2 at this point, but as you have my
attention and 3.4 is being actively worked on, you have an opportunity
to have whatever problems your players are facing addressed in a version
which is current rather than dead. Why not take that opportunity?
–
J.