I’m currently designing a module in which a number of d6 are rolled (between 1 and 15 or so, depending on what is making the action), and any rolls of 4 or 5 score 1 point, and a 6 scores 2 points and roll again, the results of which are added to the previous score. Note that the dice rolled in the second round also get rolled again if you get another 6, and this can continue forever if you keep getting 6’es.
So for example, roll 6 dice, get a 2, 3, 3, 4, 6, 6 (currently 5 points) - roll again for each of the two 6’es, getting a 2 and a 6 (making the total 7 points) - roll again for the 6, getting a 4 (final total of 8 points).
So a couple of questions -
- is the best way to store the running total as a global property, resetting it to 0 at the start of each time the main button is pressed?
- how can I manage the individual dice results such that I can count the number of 6’es?
- how can I roll a number of dice equal to the number of 6’es rolled?
- can I use a trigger to keep rerolling until the value for the number of 6’es is equal to 0?
I realise that this is quite a complex process, and I’m somewhat afraid that I’ll have to hand-code it. Any help would be appreciated.