I want to use terrain pieces that can’t be moved, so I am using the method described in the FAQ: How do I implement Un-moveable terrain pieces that I can interact with?
However, whenever I move another piece onto a terrain hex, the terrain piece is always drawn on top, despite having a “Does not stack” trait set to “never” move and “never” select. The terrain piece is indeed not selectable, so I know the trait is working. Yet, once I move another piece onto a hex with a terrain piece, it’s “trapped” under the terrain piece. I am using snap to grid, and the “At start stack” is using grid coordinates, if that makes any difference.
This seems to contradict the answer of this FAQ: Is there a setting to make a piece always be at the top of any stack? which says,
I’m confused by the documentation and/or behavior. Is it a bug?