Is it possible to have a counter rotate 180° to its current position - make a U-turn - and do it again and again? So far only found I can have it rotate to 180°, but it stays that way (by setting Rotate direct to 180).
Aaaand I will reply to myself, as I just figured it out ![]()
You add a second Can Rotate trait, setting it to 2 facings with a shortcut (say U). That way you use the shortcuts (or commands) from the first Can Rotate to rotate to the next hexside OR you use U from the second Can Rotate to rotate to the opposite side.
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Set the rotation angle to whatever you want
180 degrees
90
60
30
or if you’re doing something like a naval-miniatures like Jutland or the tactical level of the advanced game of Bismark, make it 5 degree or even 1-degree increments…