Can decks be deleted?

I am working on a module where a number of temporary decks are used to form an initial deck. After use, I would like to delete them so that the space can be used by the player to store cards with special importance. But i can’t find a way to get rid of the decks. Is it possible?

No. Better to have the decks offboard, at -x -y positions, if it’s possible to automate the setup.

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Interesting. I didn’t know it was possible to place something outside the board.

I have placed them off map a couple of times. I also like creating a separate map (usually with no player access) to make it easier for me to work on the decks,
Here is an example of what I did : Module Library - Vassal
This one the players can see.

Take a look at the Game of Thrones 2ed module for an example of multiple decks and their boards that exist as separate playable boards so as not to clutter up the main map board area.

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Thanks all! It has been very useful. I’ll go after setting up a separate board that the players can’t access.

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It’s also worth noting that if your computer has dual or more monitors, those additional boards can be moved onto the other monitor(s) to permit them staying visible but without cluttering up the main map board and play area on the primary monitor.

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I would avoid negative offsets these days, due an issue I found with zooming the window.

Hidden window avoids that. Having the piece be zero dimensions whilst off map would probably also work.

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True. Another reason to avoid the offsets is the center on last move tracking option. It’s a great tool to be able to have the map automatically center on your opponent’s moves, but if there are too many regions on the same board for pieces or cards owned by the opposing players, any player fiddling with pieces will make the tracking herky jerky erratically jumping from one position to the next unnecessarily. Tracking can be turned off, but then you lose the ability to utilize the tracking feature.

That’s a problem exclusively for player hand windows?

I vaguely remember some issues with restricted player sides being unable to correctly trigger something on a map window they don’t have access to, which is why I tend to default to -x-y decks on the main map for such manipulation. Or just visible decks on an accessible-to-all map window, depending on requirements.

This is not a problem that I have come across. I use GKCs into Player Hands (which have such restrictions). I am more familiar with Restrict Access or Visible (?) trait having such effects.

I came across the offset issue with Player Hands specifically. I am not sure about other types of window.