Can you setup a map overlay layer that can be toggled on and off. I want to make a hax map overlay that would show what hexes are legal “land hexes” versus sea hexes. A way to toggle on/off would be great. I’ve been playing around but can’t figure out…
Ideally, it would be great to program in someway to tell which hexes are illegal to enter.
It is possible to set up map shading. E.g., The Devil’s Cauldron module does
this, but the performance is not good if you use it. We know what needs to
be optimized and how to do it, but we haven’t gotten to it yet.
You do not necessarily have to use Map Shading to do this.
You can create an actual image overlay (similar to what is in VASL), place the overlays in At start Stacks and give them a Does not stack trait set to “Move Never” and “Select Never”.
Assign these Overlays to their own Game Piece Layer to which you can add a GPL toolbar control to toggle them on/off