Okay… to finish the palette set-up… open the ‘battlecards’ prototype in Game Piece Prototype Definitions and (1) add a Delete trait (use the default inputs if those work for you). (2) Add a Does Not Stack trait (select and move: normally), check: ‘Ignore map grid.’
I think that’s all that’s absolutely needed. So you should have four traits total I think. Oh, re the mask, if you need help with that, let me know (I just glossed over it previously), although check the help button for it too. The card’s back should be used for ‘view when masked’, and then the display style below that (for the owning player to view when masked) is up to you.
Hm… not sure what else is needed re the Battle Cards… thought there’d be more. Oh… a Report Action for the unmasking of each card maybe (using the card’s actual type/name). This isn’t a necessity of course, but if you want to add it then follow the next few steps, otherwise skip to the last paragraph.
Add a new Trigger Action trait to the battlecards prototype (so it’ll be your second trigger action trait). Type ‘ObscuredToOthers!=true’ into the ‘Trigger when properties match’ section. Clear both the default menu and keyboard commands. Add CTRL M into Watch for these Keystrokes. Type in “reportreveal” into the Perform these Keystrokes.
Now save the prototype (w/ its 5 traits), and open the top battle card under the palette/panel menu. Underneath its single ‘prototype’ trait add a Report Action trait (we’ll add these individually to each card, instead of in the prototype, so they can report the actual name of the card). For Report on these Keystrokes type in “reportreveal”. For Report Format, clear whatever’s there and type in something like:
$PlayerName$ has revealed a Skirmish battle card. *
or
$PlayerSide$ has revealed a Skirmish battle card. *
The choice above depending on if you’re using defined sides or not. Change the “Skirmish” portion to whatever the actual name/type for that appropriate card is, then add the appropriate report action to each card.
That might be it. Hope it helps. There’s always a chance a trait needs reordering or something, so feel free to let me know if there’s a problem. Oh, and if you want a right-click submenu trait added to the game’s pieces (for right-click drawing a battle card, rather than manually drawing from the palette), let me know. That will take a few added traits total to the relevant game piece’s prototype.