So I’ve got a deck of “outcome” cards. Each player (up to 5) has 12 different possible advancements. When they research an advancement, that advancement gets some number of outcome cards (usually 3). Later on, these 3 cards will be drawn from randomly to check for certain outcomes of the advancement.
The problem is I can’t figure out how to do this without programming 60 different “send to deck” commands and then having each of the 60- buttons (12 per player) manually set to send to a different deck. I’ve tried a ‘send to location’ that happens to be right on top of an empty deck, but the cards wind up sitting on top of it and not ‘in it’, so when later calls come to draw cards from the deck, it won’t work. I don’t want my players to have to re-manipulate the cards every time they research something.
Anybody know an easier way to do this? I’ll likely have to do this with another button (so another 60 pairs of commands), and I’d love to just write a single setup in a ‘button’ prototype that will save the current region of the button, then call out to the source deck and tell it to send 3 cards to the saved location. Only I can’t figure out how to get the cards into the nearest ‘deck’ when they arrive.