Hi All,
I’m looking for confirmation about how things worth best with operations for a complex game. In general, I found that making more pieces, each with a tiny bit of knowledge and properties (when possible) rather than dynamic properties works best.
It appears that placing lots of new pieces(having the right property) with triggers works faster than using DP’s.
It also appears that a post made last week was lost. I had commented on how masked pieces seem to avoid selection when sent a global command when they are in a deck. I worked around this problem by using a layer which I then explicitly activated/de-activated.
dch