Counters Disappearing On Linux

I hope I can explain this coherently:

Running 3.6.19 on Chromebook in Linux.

Vassal running w/o issue except for games that have a “chit draw cup”: I’m unable to move chits/counters from either the map or another window to the “cup” window.

For example, on “Kaiserkrieg!” by White Dog Games, there is a set-up “tray” tab that opens a window with the counters for beginning the game. Some of them have to go into a “chit cup” that has its own tab. When I have both tabs/windows open, dragging the counters from the “tray” to the “cup” they disappear. They can only be placed on the map. No matter which side of the window I try to move them into, they pass behind it. Then, once captured and dragged, the counters can’t go back to original “tray” window, they pass behind it also.

I loaded the same mod in my Windows computer (no issues) and copied the parameters under “General” and “Compatibility” to the Linux version but still can’t transfer counters.

Is this because of the shell nature of running Linux/Java/Vassal on a Chromebook?

Any suggestions?

Thanks in advance.

Where can we get the module you’re using?

Only from White Dog upon purchase.

I’ll see if I can replicate from a module hosted here.

Thanks

Sorry for the delay.

Here’s a video of the issue. Counters Disappearing Map Windows Linux Chromebook

I have/had several Chromebooks of various specs and this issue happens regardless of model.

Thanks in advance if anyone can help.

190 views, no suggestions?

The module isn’t available to inspect, the link to the video doesn’t work, and there’s no errorLog to examine from a run where the problem occurs. There’s not much I or anyone else can do to help from this position.

Would’ve been helpful had I known about those issues

Now you do. Seize the moment.

You’re a riot

I’ve been busy the past week; I replied as soon as I could given competing demands.

If you’d like help, you could make the module available, make the video of the problem available, or post an errorLog from a run having the problem.

As stated previously, White Dog Games only releases Vassal mods of their games on purchase of PNP or hard copy. If I post the mod, they’ll probably sue me.

The screen-capture video I took is 21 MB, too large for your 4 MB cap. I made the Drive link public, don’t know why it isn’t working.

There’s no error log because the module is running correctly. I believe, as stated, the individual map windows for the chit cups and counter trays are rendering over and blocking the deck pieces (counters)because of the shell nature of Linux on Android.

It appears to be a permissions problem:

There is always an errorLog. Go look.

Vassal Linux Issue

Is the problem you’re having this one?

Further investigation will require the errorLog from a run where the problem occurs.

Yes. Looks like it.

Is .VLOG what I need to upload? It’s not letting me

It’s text. You can paste it here. The errorLog is not a .vlog file.

2024-04-09 17:05:20,479 [2500-main] INFO VASSAL.launch.StartUp - Starting
2024-04-09 17:05:20,631 [2500-main] INFO VASSAL.launch.StartUp - OS Linux 6.6.17-01102-gd3cec3c11146 amd64
2024-04-09 17:05:20,632 [2500-main] INFO VASSAL.launch.StartUp - Java version 17.0.10
2024-04-09 17:05:20,632 [2500-main] INFO VASSAL.launch.StartUp - Java home /usr/lib/jvm/java-17-openjdk-amd64
2024-04-09 17:05:20,632 [2500-main] INFO VASSAL.launch.StartUp - VASSAL version 3.7.9
2024-04-09 17:05:21,058 [2500-AWT-EventQueue-0] INFO VASSAL.launch.ModuleManager - Manager
2024-04-09 17:05:46,271 [2500-SwingWorker-pool-1-thread-1] INFO VASSAL.launch.AbstractLaunchAction - Loading module file /home/mjw383/WDG-TheMission-v1.0.vmod
2024-04-09 17:05:47,844 [2500-SwingWorker-pool-1-thread-1] INFO VASSAL.launch.TilingHandler - No images to tile.
2024-04-09 17:05:47,847 [2500-SwingWorker-pool-1-thread-1] INFO VASSAL.launch.AbstractLaunchAction - Loading module WDG The Mission
2024-04-09 17:05:47,886 [2500-SwingWorker-pool-1-thread-1] INFO VASSAL.tools.io.ProcessLauncher - launching /usr/lib/jvm/java-17-openjdk-amd64/bin/java -Xms1024M -Xmx1024M -Duser.home=/home/mjw383 -Duser.dir=/home/mjw383/VASSAL-3.7.9 -cp /home/mjw383/VASSAL-3.7.9/lib/Vengine.jar VASSAL.launch.Player --load – /home/mjw383/WDG-TheMission-v1.0.vmod
2024-04-09 17:05:49,938 [2532-main] INFO VASSAL.launch.StartUp - Starting
2024-04-09 17:05:49,970 [2532-main] INFO VASSAL.launch.StartUp - OS Linux 6.6.17-01102-gd3cec3c11146 amd64
2024-04-09 17:05:49,970 [2532-main] INFO VASSAL.launch.StartUp - Java version 17.0.10
2024-04-09 17:05:49,971 [2532-main] INFO VASSAL.launch.StartUp - Java home /usr/lib/jvm/java-17-openjdk-amd64
2024-04-09 17:05:49,971 [2532-main] INFO VASSAL.launch.StartUp - VASSAL version 3.7.9
2024-04-09 17:05:49,972 [2532-main] INFO VASSAL.launch.Launcher - Player
2024-04-09 17:05:55,742 [2532-AWT-EventQueue-0] INFO VASSAL.build.GameModule - WDG The Mission version 1

Thanks for the errorLog. I don’t see anything suspect there. The problem you’re seeing is very likely the same as the one in the issue I linked above.

And was there a remedy for that?

I didn’t see one