Delete marker without deleting unerlying piece?

I’m trying to do a simple thing. Menu option to place a marker. I give the marker delete property so I can remove it. But when I delete it, it takes the underlying piece with it.

I have a menu with four marker options. I want to place/remove any of the markers available in the menu. Without deleting the underlying piece (counter.)

This happens if all the pieces are selected when you do the delete command.

It happens because the same command key is used on each piece.

There might be a way to prevent this happening automatically. The easiest options are (a) make sure you separate the marker before using the delete command and/or (b) use a different key command for the delete command on the underlying piece.

1 Like

Is the marker supposed to be associated w/ the piece somehow (e.g., damage marker)? Or is it completely independent of the piece (e.g., control marker).

IF it’s independent, try adding DO NOT STACK to the marker definition.

IF it’s associated w/ the piece, don’t use a separate marker. Instead define a LAYER that shows the 4 different statuses.

2 Likes

Both of these are very helpful. Thanks!

2 Likes