I have a map where I don’t want pieces representing planes placed. From that map, I send a command to all units ending movement there.
I have defined a prototype on the planes having 2 triggers sending different key commands.
The first trigger send the counter back where it came from. It only activates when OldMap != “” && OldMap != $CurrentMap$
The second trigger deletes the piece, but only when OldMap = “”
The first trigger works, but second never fires, meaning OldMap = “” is not true when the piece is placed from the palette.
However in this exact case a Report Action shows OldMap being “”.
What can I test against to make this work?
TY
Henrik