A Turn counter hotkey is not sent to Game Pieces - only to the Game Module or Map Window. To propagate the command to Game Pieces you need a trampoline Global Key Command. For example
- Module
- Turn Counter
- Hotkey
- Global hotkey:
clearOrders - Match properties:
{Phase == "Orders Phase"}
- Global hotkey:
- Hotkey
- Global Key Command
- Global Key:
clearOrders# Same as in turn counter hotkey - Key:
Ctrl+D - Additional matching expression:
{Order==true && Order_Active==true && Order_Level == 1}
- Global Key:
- Game Piece
- Mark trait
Name:Order
Value:true - Layer Trait
Name:Order
… - Delete Trait
- Key:
Ctrl+D
- Key:
- Mark trait
- Turn Counter
Note that I encoded the condition in the Global Hotkey Command rather than as a Trigger trait in the piece.
No, I don’t think you are, but you’re not using the turn counter element correctly. It is not surprising - that the turn counter hotkey only sends to the module or maps is rather poorly documented (see also this thread).
The Keystroke or Named Command to fire. The module will respond exactly as if one of the players had pressed this key or selected a menu item corresponding to a Named Command.
Note that it says “… selected a menu item corresponding to a Named Command.” That’s the clue - albeit rather obscure.
Yours,
Christian