Double blind play

Is there an ability to have counters invisible to opponent and have them revealed under a mask if an enemy unit appeare next to it? And have it disapear if moved away again?

Thus spake “kjuice”:

It might be possible to do this with some complex combination of triggers.
One of the module design experts might be able to suggest how.


J.


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Have I posted this in the correct forum?

You have, it’s just that you’re asking for guidance on a feature that I’ve never actually ever seen implemented in a module.

I’m sure it’s possible, but figuring it out would likely be breaking new ground.