I’ve been sticking with 3.0.17 until the bugs have gotten worked out in 3.1 but I decided to take the plunge and migrate my game over to 3.1. I’ve also recently rebuilt a new system:
Intel Dual Core
2 gigs Ram
nVidia 8600GT w/ 512 megs
Win XP SP3
I noted there has been some discussion on the graphics engine but I wasn’t paying that much attention to it. What I have experienced on this end is that the rendering in 3.1 is so incredibly sluggish as to make my game practically unusable. It’s very, very slow. There’s times when I’ll be moving a counter from one end of the map to another and sometimes I have to wait for the counter to catch up with the mouse pointer for a considerable amount of time. If I change zooms, it may take as long as 15 to 20 seconds before it re-renders the map.
I’m running the heap at 512 / 1024
I have high quality scaling turned off
I’m running my system colors at 16 bit as 32 bit was making it even worse.
It doesn’t seem to matter if I have memory mapped images turned on or off - results are about the same.
I went back to 3.0.17 to see if my new system may be causing the problems and the graphics run as smooth as silk in the older version.
I noticed there was some mention of the new version working better with smaller maps but after a year of development on my game, I’m really quite reluctant to go back and redo over a thousand graphics to accommodate. I will if it’s absolutely necessary but …
Are these known issues that are being worked on? If you need anymore info or some experimentation, let me know. I’ll be glad to assist. I’m preparing the game for a public release but I don’t think I can release it like this.
Thanx
