In the Burning Blue, turns are 5-minute intervals, and it is the Luftwaffe player who decides when a raid begins.
I have set up a turn tracker that can step up the turns from 12:00 AM and onwards, but I don’t see how I can set the turn at start of a scenario to, say, 02:15 PM.
I would also like to have the tracker docked, but that seems to be impossible, if the user does not change her preferences. Also, the TurnTracker.defaultDocked Global Property seems to be ignored.
You can use a Trigger Action in a loop to trigger the hotkey to advance the Turn Tracker the required number of times. See Terraforming Mars for an example.
Or simply start the game, configure everything as needed for a particular scenario (including the turn tracker); save the game; then use the saved game as a saved scenario in the editor.
Note - one caution with the turn tracker - multiples don’t work.
In that case, store the Luftwaffe player’s input in a Dynamic or Global Property, then have a Trigger Action loop, incrementing the Turn Counter until it matches (or exceeds) the stored value.
For the moment, I am going for a solution where I check where the players have placed the clock hands (the turn tracker is done as a clock with two hands), and then I move them to the next position.