I have about 40 unique pieces, that all have the same 5 dynamic properties like Power, HP, etc. I currently have them set up as a 5 dynamic properties in a Character Prototype. I chose DP rather than a Property Sheet since I want to be able to increment them easily with the keyboard. They are then displayed in a label.
However, each unique character has a different starting value for these properties – is there a way to override the initial Prototype Dynamic Property value on each individual character without having to ditch the Prototype altogether? I have tried setting the values of the pieces (as though in a real game) in the editor, but they are reset to the Dynamic Property defaults when Vassal restarts.