I have a board game that 2 different kinds of setup. How do I make the other button disappear after I’ve clicked one of the 2 setup buttons?
I’m assuming both buttons are “At-Start Stacks”.
Give each button a “Delete” trait that’s triggered when a command is received liked RemoveButton.
In the “Trigger Action” trait of each button, add a command like “RemoveOtherButton”.
Add a “Global Key Command” to each button that triggers on “RemoveOtherButton” and sends the command RemoveButton to properties…
CurrentMap = (Map the button is on) && BasicName = (Name of the button)
This will send the RemoveButton command to the other button and it will disappear.
Thanks it works.