So I have this object with 5 layers.
An action button with keypress A
A trigger for key A with {_Active==false} causes 2 key presses - B to activate the layer, C to randomise it.
Various other triggers all activate depending on the layer result, using {_Level==1} {*_Level==2} triggers etc. and that all works fine.
All I want to do is have another trigger that re-randomizes the layer if the first button press results in a layer that matches the active PlayerSide - each layer represents a character and if the character is the same as the player it is no good.
However, every combination triggers and calculated properties using GetProperty(PlayerSide) and _Level== triggers that I’ve tried either results in infinite loops or nothing happening and I’m confused. Specifically, triggers using the condition {GetProperty(PlayerSide)==&&_Level==*} seem to always activate, regardless of the initial layer result.
Say the PlayerSide is Adam, the layer property is called player and the layer that is also Adam is Level 1:
A trigger that performs key press C that only activates when properties match {GetProperty(PlayerSide)==Adam&&player_Level==1} and key C is pressed (ie the Action button is pressed) surely should activate only when the PlayerSide is Adam and and Level 1 is randomised?
Any help?