Implementing Hidden Chit Pull

My game (Gallipoli 1915) uses hidden chit pull for naval gunfire. There are two cups, each with 20 counters. Each turn, one player pulls a chit from each cup and keeps it secret. They can be revealed during the game turn, and then refreshed (draw again without replacement).

It looks like a “Random Text Button” would work, except that the result is not hidden, and I can’t implement redraw with no replacement (the second limitation is not that serious).

Any ideas how to create a module with this feature

Use chits with the mask trait. Put them in a deck to randomize

From: messages [mailto:messages-bounces@vassalengine.org] On Behalf Of
geoffreyphipps
Sent: Sunday, May 17, 2015 1:58 AM
To: messages@vassalengine.org
Subject: [messages] [Module Design] Implementing Hidden Chit Pull

My game (Gallipoli 1915) uses hidden chit pull for naval gunfire. There
are two cups, each with 20 counters. Each turn, one player pulls a chit
from each cup and keeps it secret. They can be revealed during the game
turn, and then refreshed (draw again without replacement).

It looks like a “Random Text Button” would work, except that the result
is not hidden, and I can’t implement redraw with no replacement (the
second limitation is not that serious).

Any ideas how to create a module with this feature


Read this topic online here:
https://forum.vassalengine.org/t/implementing-hidden-chit-pull/7715/1

Thanks, I’ll try that. Glad this is a virtual deck - shuffling a stack of 20 counters would challenge my dexterity :slight_smile: