Is there a way to disable a gamepiece after it has been used a set number of times?
It depends on what you mean by “disabling” it. Do you want any right-click actions on it disabled? You can use a Dynamic Property in conjunction with Restrict Commands traits. Do you want it to no longer be movable? You could use a Replace With Other to swap in a duplicate of the piece but with a Does Not Stack trait added to make it immobile. The related question is, what counts as “using” it? Moving it at all? Executing piece traits on it? Is that something you want players tracking on their own or doing to the piece to set it to some “used up” status?
There’s a host of things you could do, but you want to think about what visual effect or player experience you’re aiming for.
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