I have two prototype defs, one for general Ship counters (“Ship”), the other 6 ones for a specific color of Ship counters (“BlueShip”) - a Game Piece inherits Ship and “Color”Ship. However some actions on a counter are only native to the BlueShip prototype, hence in the counter’s right/click menu they are displayed below all the ones from the Ship prototype (and vice-versa if I change the order in which the prototypes are listed in the game piece trait list).
I guess there is no way to move the BlueShip actions higher up in the right-click menu - to mix them inbetween the ones from the general Ship prototype actions?
Would the only solution be to rename Ship to ShipAdmin, make another “general” prototype definition (ShipMovement), move some of the actions from ShipAdmin to ShipMovement, and then mix the order of prorotypes in the game piece trait list to have the “action packs” the desired way? In any case this would mean editing EVERY counter’s trait list, adding the ShipMovement prototype there and reorienting the order of prototypes?
Currently:
Ship
Rotate right
Rotate left
Activation finished
Name the ship
Mark moved
…
BlueShip
Place marker
Change it to:
ShipMovement
Rotate right
Rotate left
BlueShip
Place marker
ShipAdmin
Activation finished
Name the ship
Mark moved
…