I am making a module for a game in which each player has 5 bonus counters that they can use during the game.
So they can spent bonus counters and sometimes they can win back bonus counters, but they can never have more than 5 bonus counters.
What is the best technique to implement such a thing, to keep track of the counters per side?
Generally the way to create limited force pools is to create the
counters in the editor, put them onto a separate map or map section
and then remove the counter palette from the module. That limits the
counters in play to the ones that the game starts with.