Requesting map update before doing next turn.
map update
If your edit timer runs out, you can’t take any moves back.
Another note…
one of the reasons we play with saved files instead of logfiles is because of the attachment quota. We are starting to cap this number quiet frequently. Since most of you only have 1-2 attachments for the games you are playing, I would like to get you to delete them.
This is how you do it.
Go to user control planel–
manage attachments
delete them.
Thanks
Thanks for the map update, JP.
CC-TAP: 1/4/1-8/0/2
Tech Secondary - Buy Hyper Metabolism Exhaust Industrex and spend 2 PC
Tactical action: Activate HS.Build 1 Carrier, 4 fighters, 2 GF and 1 Cruiser. Spend all 8 TG.
CC-TAP: 0/4/0-0/0/0
[size=200]Xxcha Up![/size]
CC-Tap 1/3/1 - 11/2/1
The Xxcha activate the secondary on tech to purchase Microtechnology.
Purchased with my last PC (checks and balances), and 5 trade goods.
CC-Tap 0/3/1 - 6/2/0
The Xxcha activate their home system.
They build a space dock on Archon Tau (4)
A refinery on Archon Ren (1) - this taps the planet, but I can use the resources for this production phase, which I am.
Two PDS units (4)
They pay for it with:
Microtechnology (on PDS units) (1)
Archon Ren (2)
6 TG
CC-Tap 0/3/0 - 0/2/0
Arborec up!
facilities cannot be built in a HS 
I found a mistake in my previous posts, my current cctap should be 2/3/2 - 6/0/0 not 2/3/3 (there’s a counter which wasn’t moved from my race sheet to arinam/meer)
I’ll post my turn in a few minutes, finishing something up at work.
Wait, didn’t see facilities on the list of optional rules at the beginning. They’re buildable in this? Or am I blind and missed it?
Arborec
2/3/2 – 6/0/0
Activate Technology 2ndary to acquire Neural Motivator (cost 6 - 3 tech specialties)
pay with Garbozia (2), Arninam (1)
1/3/2 – 6/0/0
Action: Tactical
Activate: Beta Wormhole w/ Precursor Fossil Artifact
Move: From HS; 1 Cruiser, Admiral, 1 GF
Claim: Precursor Artifact VP
1/3/1 – 6/0/0
[size=150]Jol-Nar[/size] next
Ok, time for some revisions. First, I already HAVE microtech, I meant to type Sarween Tools (as you can see from my indication that it would reduce my costs).
But since we are neither 1) playing with facilities or 2) allowed to build them in our home systems - I’m doing this instead:
CC-Tap 1/3/1 - 11/2/1
The Xxcha activate the secondary on tech to purchase Neural Motivators.
Purchased with my last PC (checks and balances), and 5 trade goods.
CC-Tap 0/3/1 - 6/2/0
The Xxcha activate their home system.
They build a space dock on Archon Tau (4)
Two PDS units (4)
They pay for it with:
Archon Ren (2)
6 TG
CC-Tap 0/3/0 - 0/2/0
Jol Nar
3/3/2 14/0/2
(correction: my carrier should be in Wellon)
we spend 1 cc from strategy to use tech secondary:
Learning XRD Transports (4 with discount), Neural Motivator (free with tech primary), Gravity Drive (6 with discount)
total cost 10 = exhausting all planets(4r) and spending 6 tgs
2/3/2 8/0/2
action activate HS building 1 carrier and 4 fighters = 4r (5-1 for sarween tools), spending 4 tgs
2/3/1 4/0/2
[size=200]Hacan is up[/size]
somebody is on the zoom-zoom track
1/4/2 7/0/0
Activate home system
spending 7 trade goods and sarween
2 pds and 1 cruiser, 1 destroyer, and 2 fighters
1/4/1 0/0/0
I believe the Norr are up next.
Ah yes, my bad. The N’orr will pass
[size=200]L1Z1X is up[/size]
hacan, you have exceeded your building limit. You can only build 5 things, not six.
1X pass.
[size=200]Xxcha Up![/size]
The Xxcha Pass
Arborec Up!
Arborec
1/3/1 - 6/0/0
Action: Tactical
Activate: HS
Build:
Scuttle Carrier @arinam/meer for 1 TG
Build Flagship @HS
spend 7TG, Nestphar
1/3/0 - 0/0/0
pre-order a pass
[size=200]Jol-Nar[/size] next
jol nar
2/3/1 4/0/2
pass
Hacan is up