That should be
CC-TAP: 1/4/1-4/0/2
That should be
CC-TAP: 1/4/1-4/0/2
CC-Tap 1/3/2 - 11/2/1 (gained 4 TG from Perimeter)
The Xxcha activate the Tequ’ran and Torkan system and move in with their carrier, two GF (just built during Production) and both of their PDS (their starting unit, the other built during Production). Land a GF on each planet, and a PDS on each planet.
CC-Tap 1/3/1 - 11/2/1
[size=200]ARBOREC UP[/size]
Actually, shouldn’t that be 1/4/2_4/0/2? You used 2 command counters there
You’re right I fixed up the mistake in the following post, 1/4/1-4/0/2 is the correct amount (I put one too many in my CP too).
Ah okay
map update.
I should have done this last night, but got kind of side tracked. Make sure your stuff is correct.Was a lot of information.
1x has 2 resources worth of ships to place in the invasion he recently did.
xxcha is up!
I believe I just went, I think Arborec should be up.
Whoa, totally didn’t notice that I had 3 fighters laying around my HS. Is there any way I could have stuck two of them on my carrier when I activated the double-system (For others: the map shows that I revealed a peaceful annexation, and an absurdly lucky industrial society on the 2r planet). Since no one else has gone and all the DS were green anyway I don’t see how it changes much, but I completely understand if we don’t want to allow a slippery slope of take-backs.
Arborec missing a GF in HS
2/3/4 - 6/0/0
Action: Activate Garbozia
Move: from HS 1 Carrieer, 1 GF, 4 FT, 1 Cruiser, General (leaving 2 GF in HS)
Land on Garbozia: 1 GF, General
Gain Planet Refreshed
reveal DS counter
2/3/3 - 6/0/0
At school so can’t see vassal. I take it lesab was just a peaceful annexation since nothing was said about it?
Lesab = +4 TG 
my normal policy is one redo. I can add those if you want.
Since I did a map update, I left most invasion encounters to be seen on the map. I stated the 1x, because I needed input on it.
Heh, I enjoy the “one redo” rule, it’s what we use in ftf games. Now I have to determine if it’s worth it 
I don’t think it’s a game-losing mistake, more than anything I was planning on having to build more fighters (as I grudgingly mused that I couldn’t believe the Xxcha didn’t start with any) so the extra three units are a welcome surprise.
I’ll keep things as they are, thanks!
Oh, and [size=200]JOL-NAR UP[/size]
I’ll build 2 Destroyers in the Centauri/Gral system.
Jol Nar
2/3/3 11/0/2
spend 1 cc from command to activate Wellon. Move Dreadnaught with General, carrier with 1 gf and mercenary to wellon landing the gf and mercenary.
2/3/1 11/0/2
DS reveal
[size=200]Hacan is up[/size]
Hacan delegate I will offer you 1TG to play technology this round or next round.
If I’m not mistaken he HAS to play it by next round, though he would engender more sympathy if he did so this round.
Universities of Jol-nar
I humbly accept your gracious offer of trade goods for scientific advancement.
1/4/2 12/0/0
Play tech
free tech hylar Iv
using hercular for resources and tech bonus 2, using mexar xull for resources, scientist, and tech bonus, 3, and spending seven trade goods =12 for deep space cannon and receiving 1 trade good. This action does not resolve until I know that my esteemed trading partner Jol-nar intends to honor their funding of scientific advancement, as I might have to ponder my spending.
1/4/2 6/0/0
Jol Nar agrees and request the GM transfer 1 TG from our cache to the Hacan.
N’orr (seeing as it looks like the Jol have paid up)
2/3/1_10/0/1
Using tech secondary to purchase Micro Tech via 6TG
Activating HS and building 1 Spacedock on Tren’lak via 4 TG, building 1 destroyer at quinarra spacedock via sarween
1/3/0_0/0/1
Correction, make that 2 GF instead of 1 destroyer (edit timed out).
Would this count as my “one redo”, or did I catch it fast enough? If it does count, nm, keep the destroyer