I have a layer that has two states for a unit: full and reduced. It’s analogous to flipping the counter. I want to put another layer on top of the counter (regardless of side) to show that it is out of ammo so I created a little transparent prohibition graphic as a different layer completely. It works if the counter is on the full-strength side, but if I “flip” the counter, the out of ammo layer never displays. Is there a different method I should use? The out of ammo layer should also be a toggle so I can easily turn it on or off regardless of the state of the unit. TIA
It sounds like you have your Layer traits in the wrong order; make sure the one which needs to be drawn on “top” (e.g., the “out of ammo” Layer) is listed after the other Layer trait, as they are drawn from top-to-bottom (see Trait Ordering and YOU in the Reference Manual).
Yes, that was the problem. I had the layer on the counter listed after the prototype that had the out of ammo layer. Thanks!