I am looking to hire someone with VASSAL programming experience to create a module for a game I am designing and want to prepare for playtest. I’ve made my own VASSAL module before, but this project has a few quirks that are beyond my ability. The big one being this game has a set of hex-shaped geomorphic mapboards that need to be placeable in various configurations. I haven’t come across an easy example to copy. In any case, someone with more experience than I can surely do a better job than I could. I can provide all assets in whatever format is desirable.
If this sounds interesting, feel free to contact me via email at sdebrestian at gmail dot com.
I know it’s not what you asked for, but you might look at Antiquity for an example of modular hex maps that have a fair bit of information embedded in them. The placement is automated in setup, but they are randomly placed and randomly oriented, and a non-automated setup using those tiles would work.
(In short, each hex on a large tile automatically drops another invisible hex “on top of” the large tile when setup is complete, and those hexes have all the relevant information of terrain type etc.)
I’d be willing to take a look at it. I’ve done some projects where the terrain is placeable. They have been single hex tiles, but the same principle should work for multi hex tiles.
I have solid experience with VASSAL and have handled similar map setups with hex-based geomorphic boards. Your project sounds straightforward with the right approach.
Let me know if you want to chat further
I am still looking to hire someone. Here are the specs on the map part of the module:
Hexes: there are 12 of these, 4 of those are half-hexes, but the way they are used they can be treated as full hexes just with half of them empty.
For the map arrangements, i don’t need a complex set of pre-existing setups, it would be sufficient to just have a 4 x 3 grid that could be filled with the hexes (or half-hexes) randomly drawn from a stack, as long as they are rotatable and moveable. It would be good to have a feature to lock down the hexes (by pressing a button?) once their position is finalized.
A bit more complicated is the following: there are spaces on the hexes where counters go. Some are circular areas for tiles. Others are spaces are 1.25 x 1.25 inches and are meant to hold counters in a 2 x 2 array. It would be very nice to have the counters snap to the spaces. However, these do not have a specific orientation – they are tilted to fit best among the other map features. I don’t know if you can overlay a snap-to-grid feature on top of a rotatable map tile. Do you have any clues?
Note that there will be stacks of counters on the map that don’t need (or really want) to snap to anything, and would want to float on top of everything.
I replied before. I could take this on. Doesn’t sound overly complex. I assume you already have the art completed or in a playtest state. How many game pieces does the game have total?
Would be willing to do the project, then discuss if any compensation is worthwhile once complete. In other words, I’m not overly interested in the compensation part of the ask, more interested in the project and its challenges.