I’ve been making modules for a long time and my To Be King game is basically done and I’ll be releasing it soon but there’s one issue that’s frustrated me to no end.
In the game, there’s a palace that consists of 12 rooms. Each of the rooms has a relic and each player has been given a quest to find a specific relic. So, a player enters a room and once they’ve cleared the room of any events, they may ‘Peek’ at the relic to see if it’s the one they’re looking for.
The problem is, regardless of what I do with the Mask trait, when a player peeks at the relic, everyone can see it. I’ve fooled with the mask trait until I’m blue in the face and I still can’t seem to keep it hidden from everyone else when a player is peeking at it. I’ve been through the documentation but I’m obviously missing something.
Could someone please tell me how to do this before I go mad …or have to come up with an alternative. I’m tired of saying, “Ok, everybody. Look away from the screen. Bob’s gonna peek at the relic now.”
There are so many ways to configure a Mask trait that I’d be loathe to even speculate without seeing the configuration you settled on. Better yet, the module itself–with a precisely detailed set of reproduction steps (anyone looking is likely to be completely unfamiliar with your module).
Thank you for your offer of help. I thought it would be something simple to just flip a piece and flip it back without anyone else seeing it.
Trying to present the module with steps on the issue would be impractical as those pieces don’t even exist until all players have created their characters and the palace has been built …it’s a dynamic map.
But, I have found a workaround that I’m perfectly content with so I’ll just go with that. Thank you.
I seem to recall Merchant of Venus (a module I updated slightly, but someone else originally developed) manages this by configuring the “Peek” menu command to actually trigger a Trigger Action, which sends the “Flip” command (as defined by the Mask trait) twice, which transfers ‘ownership’ of the piece without actually revealing it to anyone, followed by the actual “Peek” command as defined by the Mask trait. This seems to work correctly; without the double “Flip”, only the player who set up the culture pieces could successfully peek at them.
It’s been a few years since I worked on the module, so I may be misremembering something.
Yeah, that’s essentially what I did. The piece has a ‘Peek’ option which sends it to they player’s spell book that only they have access to. Once they’ve looked at it, there’s an option to “Return to Palace”, which sends it back to where it came from or “Send to Inventory” if it’s the their looking for.